r2mods/ilspy_dump/ror2_csproj/MoveCurve.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public class MoveCurve : MonoBehaviour
{
public bool animateX;
public bool animateY;
public bool animateZ;
public float curveScale = 1f;
public AnimationCurve moveCurve;
private float xValue;
private float yValue;
private float zValue;
private void Start()
{
}
private void Update()
{
if (animateX)
{
xValue = moveCurve.Evaluate(Time.time % (float)moveCurve.length) * curveScale;
}
else
{
xValue = base.transform.localPosition.x;
}
if (animateY)
{
yValue = moveCurve.Evaluate(Time.time % (float)moveCurve.length) * curveScale;
}
else
{
yValue = base.transform.localPosition.y;
}
if (animateZ)
{
zValue = moveCurve.Evaluate(Time.time % (float)moveCurve.length) * curveScale;
}
else
{
zValue = base.transform.localPosition.z;
}
base.transform.localPosition = new Vector3(xValue, yValue, zValue);
}
}