23 lines
461 B
C#
23 lines
461 B
C#
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Networking;
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public class GenericSceneSpawnPoint : MonoBehaviour
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{
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public GameObject networkedObjectPrefab;
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private void Start()
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{
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if (NetworkServer.active)
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{
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NetworkServer.Spawn(Object.Instantiate(networkedObjectPrefab, base.transform.position, base.transform.rotation));
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base.gameObject.SetActive(value: false);
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}
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else
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{
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base.gameObject.SetActive(value: false);
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}
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}
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}
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