197 lines
5.2 KiB
C#
197 lines
5.2 KiB
C#
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using System;
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using HG;
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using RoR2.ConVar;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Networking;
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public static class RttManager
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{
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private struct ConnectionRttInfo
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{
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public readonly NetworkConnection connection;
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public float newestRttInSeconds;
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public uint newestRttInMilliseconds;
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public float frameSmoothedRtt;
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public float frameVelocity;
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public float fixedSmoothedRtt;
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public float fixedVelocity;
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public ConnectionRttInfo(NetworkConnection connection)
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{
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this.connection = connection;
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newestRttInMilliseconds = 0u;
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newestRttInSeconds = 0f;
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frameSmoothedRtt = 0f;
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frameVelocity = 0f;
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fixedSmoothedRtt = 0f;
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fixedVelocity = 0f;
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}
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}
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private class PingMessage : MessageBase
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{
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public uint timeStampMs;
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(timeStampMs);
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}
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public override void Deserialize(NetworkReader reader)
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{
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timeStampMs = reader.ReadPackedUInt32();
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}
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}
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private static ConnectionRttInfo[] entries = Array.Empty<ConnectionRttInfo>();
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private static readonly FloatConVar cvRttSmoothDuration = new FloatConVar("net_rtt_smooth_duration", ConVarFlags.None, "0.1", "The smoothing duration for round-trip time values.");
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public static float GetConnectionRTT(NetworkConnection connection)
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{
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if (FindConnectionIndex(connection, out var entryIndex))
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{
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return entries[entryIndex].newestRttInSeconds;
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}
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return 0f;
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}
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public static uint GetConnectionRTTInMilliseconds(NetworkConnection connection)
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{
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if (FindConnectionIndex(connection, out var entryIndex))
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{
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return entries[entryIndex].newestRttInMilliseconds;
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}
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return 0u;
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}
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public static float GetConnectionFrameSmoothedRtt(NetworkConnection connection)
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{
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if (FindConnectionIndex(connection, out var entryIndex))
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{
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return entries[entryIndex].frameSmoothedRtt;
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}
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return 0f;
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}
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public static float GetConnectionFixedSmoothedRtt(NetworkConnection connection)
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{
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if (FindConnectionIndex(connection, out var entryIndex))
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{
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return entries[entryIndex].fixedSmoothedRtt;
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}
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return 0f;
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}
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private static void OnConnectionDiscovered(NetworkConnection connection)
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{
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ConnectionRttInfo value = new ConnectionRttInfo(connection);
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ArrayUtils.ArrayAppend(ref entries, in value);
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}
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private static void OnConnectionLost(NetworkConnection connection)
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{
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if (FindConnectionIndex(connection, out var entryIndex))
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{
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ArrayUtils.ArrayRemoveAtAndResize(ref entries, entryIndex);
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}
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}
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private static bool FindConnectionIndex(NetworkConnection connection, out int entryIndex)
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{
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ConnectionRttInfo[] array = entries;
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for (int i = 0; i < array.Length; i++)
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{
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if (array[i].connection == connection)
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{
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entryIndex = i;
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return true;
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}
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}
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entryIndex = -1;
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return false;
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}
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private static void UpdateFilteredRtt(float deltaTime, float targetValue, ref float currentValue, ref float velocity)
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{
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if (currentValue == 0f)
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{
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currentValue = targetValue;
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velocity = 0f;
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}
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else
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{
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currentValue = Mathf.SmoothDamp(currentValue, targetValue, ref velocity, cvRttSmoothDuration.value, 100f, deltaTime);
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}
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}
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[RuntimeInitializeOnLoadMethod]
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private static void Init()
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{
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NetworkManagerSystem.onClientConnectGlobal += OnConnectionDiscovered;
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NetworkManagerSystem.onClientDisconnectGlobal += OnConnectionLost;
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NetworkManagerSystem.onServerConnectGlobal += OnConnectionDiscovered;
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NetworkManagerSystem.onServerDisconnectGlobal += OnConnectionLost;
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RoR2Application.onUpdate += Update;
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RoR2Application.onFixedUpdate += FixedUpdate;
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}
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private static void Update()
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{
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float deltaTime = Time.deltaTime;
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ConnectionRttInfo[] array = entries;
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for (int i = 0; i < array.Length; i++)
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{
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ref ConnectionRttInfo reference = ref array[i];
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UpdateFilteredRtt(deltaTime, reference.newestRttInSeconds, ref reference.frameSmoothedRtt, ref reference.frameVelocity);
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}
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}
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private static void FixedUpdate()
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{
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float fixedDeltaTime = Time.fixedDeltaTime;
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ConnectionRttInfo[] array = entries;
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for (int i = 0; i < array.Length; i++)
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{
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ref ConnectionRttInfo reference = ref array[i];
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UpdateFilteredRtt(fixedDeltaTime, reference.newestRttInSeconds, ref reference.fixedSmoothedRtt, ref reference.fixedVelocity);
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}
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}
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[NetworkMessageHandler(msgType = 65, client = true, server = true)]
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private static void HandlePing(NetworkMessage netMsg)
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{
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NetworkReader reader = netMsg.reader;
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netMsg.conn.SendByChannel(66, reader.ReadMessage<PingMessage>(), netMsg.channelId);
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}
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[NetworkMessageHandler(msgType = 66, client = true, server = true)]
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private static void HandlePingResponse(NetworkMessage netMsg)
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{
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uint timeStampMs = netMsg.reader.ReadMessage<PingMessage>().timeStampMs;
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uint num = (uint)(int)RoR2Application.stopwatch.ElapsedMilliseconds - timeStampMs;
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if (FindConnectionIndex(netMsg.conn, out var entryIndex))
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{
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ref ConnectionRttInfo reference = ref entries[entryIndex];
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reference.newestRttInMilliseconds = num;
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reference.newestRttInSeconds = (float)num * 0.001f;
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}
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}
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public static void Ping(NetworkConnection conn, int channelId)
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{
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conn.SendByChannel(65, new PingMessage
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{
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timeStampMs = (uint)RoR2Application.stopwatch.ElapsedMilliseconds
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}, channelId);
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}
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}
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