38 lines
914 B
C#
38 lines
914 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace RoR2.Orbs;
|
||
|
|
||
|
public class GoldOrb : Orb
|
||
|
{
|
||
|
public uint goldAmount;
|
||
|
|
||
|
public bool scaleOrb = true;
|
||
|
|
||
|
public float overrideDuration = 0.6f;
|
||
|
|
||
|
public override void Begin()
|
||
|
{
|
||
|
if ((bool)target)
|
||
|
{
|
||
|
base.duration = overrideDuration;
|
||
|
float scale = (scaleOrb ? Mathf.Min((float)goldAmount / Run.instance.difficultyCoefficient, 1f) : 1f);
|
||
|
EffectData effectData = new EffectData
|
||
|
{
|
||
|
scale = scale,
|
||
|
origin = origin,
|
||
|
genericFloat = base.duration
|
||
|
};
|
||
|
effectData.SetHurtBoxReference(target);
|
||
|
EffectManager.SpawnEffect(OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/GoldOrbEffect"), effectData, transmit: true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnArrival()
|
||
|
{
|
||
|
if ((bool)target && (bool)target.healthComponent && (bool)target.healthComponent.body && (bool)target.healthComponent.body.master)
|
||
|
{
|
||
|
target.healthComponent.body.master.GiveMoney(goldAmount);
|
||
|
}
|
||
|
}
|
||
|
}
|