r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/ProjectileGrappleController.cs

489 lines
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C#
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2024-10-04 07:26:37 +00:00
using System;
using EntityStates;
using EntityStates.Loader;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2.Projectile;
[RequireComponent(typeof(ProjectileController))]
[RequireComponent(typeof(ProjectileSimple))]
[RequireComponent(typeof(EntityStateMachine))]
[RequireComponent(typeof(ProjectileStickOnImpact))]
public class ProjectileGrappleController : MonoBehaviour
{
private struct OwnerInfo
{
public readonly GameObject gameObject;
public readonly CharacterBody characterBody;
public readonly CharacterMotor characterMotor;
public readonly Rigidbody rigidbody;
public readonly EntityStateMachine stateMachine;
public readonly bool hasEffectiveAuthority;
public OwnerInfo(GameObject ownerGameObject)
{
this = default(OwnerInfo);
gameObject = ownerGameObject;
if (!gameObject)
{
return;
}
characterBody = gameObject.GetComponent<CharacterBody>();
characterMotor = gameObject.GetComponent<CharacterMotor>();
rigidbody = gameObject.GetComponent<Rigidbody>();
hasEffectiveAuthority = Util.HasEffectiveAuthority(gameObject);
EntityStateMachine[] components = gameObject.GetComponents<EntityStateMachine>();
for (int i = 0; i < components.Length; i++)
{
if (components[i].customName == "Hook")
{
stateMachine = components[i];
break;
}
}
}
}
private class BaseState : EntityStates.BaseState
{
protected ProjectileGrappleController grappleController;
protected Vector3 aimOrigin;
protected Vector3 position;
protected bool ownerValid { get; private set; }
protected ref OwnerInfo owner => ref grappleController.owner;
private void UpdatePositions()
{
aimOrigin = grappleController.owner.characterBody.aimOrigin;
position = base.transform.position + base.transform.up * grappleController.normalOffset;
}
public override void OnEnter()
{
base.OnEnter();
grappleController = GetComponent<ProjectileGrappleController>();
ownerValid = (bool)grappleController && (bool)grappleController.owner.gameObject;
if (ownerValid)
{
UpdatePositions();
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (ownerValid)
{
ownerValid &= grappleController.owner.gameObject;
if (ownerValid)
{
UpdatePositions();
FixedUpdateBehavior();
}
}
if (NetworkServer.active && !ownerValid)
{
ownerValid = false;
EntityState.Destroy(base.gameObject);
}
}
protected virtual void FixedUpdateBehavior()
{
if (base.isAuthority && !grappleController.OwnerIsInFiringState())
{
outer.SetNextState(new ReturnState());
}
}
protected Ray GetOwnerAimRay()
{
if (!owner.characterBody)
{
return default(Ray);
}
return owner.characterBody.inputBank.GetAimRay();
}
}
private class FlyState : BaseState
{
private float duration;
public override void OnEnter()
{
base.OnEnter();
duration = grappleController.maxTravelDistance / grappleController.GetComponent<ProjectileSimple>().velocity;
}
protected override void FixedUpdateBehavior()
{
base.FixedUpdateBehavior();
if (!base.isAuthority)
{
return;
}
if (grappleController.projectileStickOnImpactController.stuck)
{
EntityState entityState = null;
if ((bool)grappleController.projectileStickOnImpactController.stuckBody)
{
Rigidbody component = grappleController.projectileStickOnImpactController.stuckBody.GetComponent<Rigidbody>();
if ((bool)component && component.mass < grappleController.yankMassLimit)
{
CharacterBody component2 = component.GetComponent<CharacterBody>();
if (!component2 || !component2.isPlayerControlled || component2.teamComponent.teamIndex != base.projectileController.teamFilter.teamIndex || FriendlyFireManager.ShouldDirectHitProceed(component2.healthComponent, base.projectileController.teamFilter.teamIndex))
{
entityState = new YankState();
}
}
}
if (entityState == null)
{
entityState = new GripState();
}
DeductOwnerStock();
outer.SetNextState(entityState);
}
else if (duration <= base.fixedAge)
{
outer.SetNextState(new ReturnState());
}
}
private void DeductOwnerStock()
{
if (!base.ownerValid || !base.owner.hasEffectiveAuthority)
{
return;
}
SkillLocator component = base.owner.gameObject.GetComponent<SkillLocator>();
if ((bool)component)
{
GenericSkill secondary = component.secondary;
if ((bool)secondary)
{
secondary.DeductStock(1);
}
}
}
}
private class BaseGripState : BaseState
{
protected float currentDistance;
public override void OnEnter()
{
base.OnEnter();
currentDistance = Vector3.Distance(aimOrigin, position);
}
protected override void FixedUpdateBehavior()
{
base.FixedUpdateBehavior();
currentDistance = Vector3.Distance(aimOrigin, position);
if (base.isAuthority)
{
bool flag = !grappleController.projectileStickOnImpactController.stuck;
bool flag2 = currentDistance < grappleController.nearBreakDistance;
bool flag3 = !grappleController.OwnerIsInFiringState();
if (!base.owner.stateMachine || !((base.owner.stateMachine.state as BaseSkillState)?.IsKeyDownAuthority() ?? false) || flag3 || flag2 || flag)
{
outer.SetNextState(new ReturnState());
}
}
}
}
private class GripState : BaseGripState
{
private float lastDistance;
private void DeductStockIfStruckNonPylon()
{
GameObject victim = grappleController.projectileStickOnImpactController.victim;
if ((bool)victim)
{
GameObject gameObject = victim;
EntityLocator component = gameObject.GetComponent<EntityLocator>();
if ((bool)component)
{
gameObject = component.entity;
}
_ = (bool)gameObject.GetComponent<ProjectileController>();
}
}
public override void OnEnter()
{
base.OnEnter();
lastDistance = Vector3.Distance(aimOrigin, position);
if (base.ownerValid)
{
grappleController.didStick = true;
if ((bool)base.owner.characterMotor)
{
Vector3 direction = GetOwnerAimRay().direction;
Vector3 velocity = base.owner.characterMotor.velocity;
velocity = ((Vector3.Dot(velocity, direction) < 0f) ? Vector3.zero : Vector3.Project(velocity, direction));
velocity += direction * grappleController.initialLookImpulse;
velocity += base.owner.characterMotor.moveDirection * grappleController.initiallMoveImpulse;
base.owner.characterMotor.velocity = velocity;
}
}
}
protected override void FixedUpdateBehavior()
{
base.FixedUpdateBehavior();
float num = grappleController.acceleration;
if (currentDistance > lastDistance)
{
num *= grappleController.escapeForceMultiplier;
}
lastDistance = currentDistance;
if (base.owner.hasEffectiveAuthority && (bool)base.owner.characterMotor && (bool)base.owner.characterBody)
{
Ray ownerAimRay = GetOwnerAimRay();
Vector3 normalized = (base.transform.position - base.owner.characterBody.aimOrigin).normalized;
Vector3 vector = normalized * num;
float time = Mathf.Clamp01(base.fixedAge / grappleController.lookAccelerationRampUpDuration);
float num2 = grappleController.lookAccelerationRampUpCurve.Evaluate(time);
float num3 = Util.Remap(Vector3.Dot(ownerAimRay.direction, normalized), -1f, 1f, 1f, 0f);
vector += ownerAimRay.direction * (grappleController.lookAcceleration * num2 * num3);
vector += base.owner.characterMotor.moveDirection * grappleController.moveAcceleration;
base.owner.characterMotor.ApplyForce(vector * (base.owner.characterMotor.mass * Time.fixedDeltaTime), alwaysApply: true, disableAirControlUntilCollision: true);
}
}
}
private class YankState : BaseGripState
{
public static float yankSpeed;
public static float delayBeforeYanking;
public static float hoverTimeLimit = 0.5f;
private CharacterBody stuckBody;
public override void OnEnter()
{
base.OnEnter();
stuckBody = grappleController.projectileStickOnImpactController.stuckBody;
}
protected override void FixedUpdateBehavior()
{
base.FixedUpdateBehavior();
if (!stuckBody)
{
return;
}
if (Util.HasEffectiveAuthority(stuckBody.gameObject))
{
Vector3 vector = aimOrigin - position;
IDisplacementReceiver component = stuckBody.GetComponent<IDisplacementReceiver>();
if ((bool)(Component)component && base.fixedAge >= delayBeforeYanking)
{
component.AddDisplacement(vector * (yankSpeed * Time.fixedDeltaTime));
}
}
if (base.owner.hasEffectiveAuthority && (bool)base.owner.characterMotor && base.fixedAge < hoverTimeLimit)
{
Vector3 velocity = base.owner.characterMotor.velocity;
if (velocity.y < 0f)
{
velocity.y = 0f;
base.owner.characterMotor.velocity = velocity;
}
}
}
}
private class ReturnState : BaseState
{
private float returnSpeedAcceleration = 240f;
private float returnSpeed;
public override void OnEnter()
{
base.OnEnter();
if (base.ownerValid)
{
returnSpeed = grappleController.projectileSimple.velocity;
returnSpeedAcceleration = returnSpeed * 2f;
}
if (NetworkServer.active && (bool)grappleController)
{
grappleController.projectileStickOnImpactController.Detach();
grappleController.projectileStickOnImpactController.ignoreCharacters = true;
grappleController.projectileStickOnImpactController.ignoreWorld = true;
}
Collider component = GetComponent<Collider>();
if ((bool)component)
{
component.enabled = false;
}
}
protected override void FixedUpdateBehavior()
{
base.FixedUpdateBehavior();
if (!base.rigidbody)
{
return;
}
returnSpeed += returnSpeedAcceleration * Time.fixedDeltaTime;
base.rigidbody.velocity = (aimOrigin - position).normalized * returnSpeed;
if (NetworkServer.active)
{
Vector3 endPosition = position + base.rigidbody.velocity * Time.fixedDeltaTime;
if (HGMath.Overshoots(position, endPosition, aimOrigin))
{
EntityState.Destroy(base.gameObject);
}
}
}
}
private ProjectileController projectileController;
private ProjectileStickOnImpact projectileStickOnImpactController;
private ProjectileSimple projectileSimple;
public SerializableEntityStateType ownerHookStateType;
public float acceleration;
public float lookAcceleration = 4f;
public float lookAccelerationRampUpDuration = 0.25f;
public float initialLookImpulse = 5f;
public float initiallMoveImpulse = 5f;
public float moveAcceleration = 4f;
public string enterSoundString;
public string exitSoundString;
public string hookDistanceRTPCstring;
public float minHookDistancePitchModifier;
public float maxHookDistancePitchModifier;
public AnimationCurve lookAccelerationRampUpCurve;
public Transform ropeEndTransform;
public string muzzleStringOnBody = "MuzzleLeft";
[Tooltip("The minimum distance the hook can be from the target before it detaches.")]
public float nearBreakDistance;
[Tooltip("The maximum distance this hook can travel.")]
public float maxTravelDistance;
public float escapeForceMultiplier = 2f;
public float normalOffset = 1f;
public float yankMassLimit;
private Type resolvedOwnerHookStateType;
private OwnerInfo owner;
private bool didStick;
private uint soundID;
private void Awake()
{
projectileStickOnImpactController = GetComponent<ProjectileStickOnImpact>();
projectileController = GetComponent<ProjectileController>();
projectileSimple = GetComponent<ProjectileSimple>();
resolvedOwnerHookStateType = ownerHookStateType.stateType;
if ((bool)ropeEndTransform)
{
soundID = Util.PlaySound(enterSoundString, ropeEndTransform.gameObject);
}
}
private void FixedUpdate()
{
if ((bool)ropeEndTransform)
{
float in_value = Util.Remap((ropeEndTransform.transform.position - base.transform.position).magnitude, minHookDistancePitchModifier, maxHookDistancePitchModifier, 0f, 100f);
AkSoundEngine.SetRTPCValueByPlayingID(hookDistanceRTPCstring, in_value, soundID);
}
}
private void AssignHookReferenceToBodyStateMachine()
{
if ((bool)owner.stateMachine && owner.stateMachine.state is FireHook fireHook)
{
fireHook.SetHookReference(base.gameObject);
}
Transform modelTransform = owner.gameObject.GetComponent<ModelLocator>().modelTransform;
if (!modelTransform)
{
return;
}
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild(muzzleStringOnBody);
if ((bool)transform)
{
ropeEndTransform.SetParent(transform, worldPositionStays: false);
}
}
}
private void Start()
{
owner = new OwnerInfo(projectileController.owner);
AssignHookReferenceToBodyStateMachine();
}
private void OnDestroy()
{
if ((bool)ropeEndTransform)
{
Util.PlaySound(exitSoundString, ropeEndTransform.gameObject);
UnityEngine.Object.Destroy(ropeEndTransform.gameObject);
}
else
{
AkSoundEngine.StopPlayingID(soundID);
}
}
private bool OwnerIsInFiringState()
{
if ((bool)owner.stateMachine)
{
return owner.stateMachine.state.GetType() == resolvedOwnerHookStateType;
}
return false;
}
}