r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/ProjectileOverlapLimitHits.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
namespace RoR2.Projectile;
[RequireComponent(typeof(ProjectileController))]
[RequireComponent(typeof(ProjectileOverlapAttack))]
public class ProjectileOverlapLimitHits : NetworkBehaviour
{
[Tooltip("How many hits this projectile can make before it will destroy itself.")]
[SerializeField]
public int hitLimit;
[Tooltip("Announce in the console when the hit limit has been reached")]
[SerializeField]
private bool debugMessages;
private ProjectileOverlapAttack projectileOverlapAttack;
[Tooltip("Run when the projectile has one hit remaining.")]
[SerializeField]
public UnityEvent OnOneHitRemaining;
private int hitCount;
private static int kCmdCmdLastHit;
private static int kRpcRpcLastHit;
private void Awake()
{
projectileOverlapAttack = GetComponent<ProjectileOverlapAttack>();
_ = projectileOverlapAttack == null;
}
private void OnEnable()
{
projectileOverlapAttack.onServerHit.AddListener(CountOverlapHits);
}
private void CountOverlapHits()
{
hitCount++;
if (hitCount == hitLimit - 1)
{
HandleNetworkedLastHit();
}
if (hitCount >= hitLimit)
{
DestroyProjectile();
}
}
private void HandleNetworkedLastHit()
{
if (NetworkServer.active)
{
CallRpcLastHit();
}
else
{
CallCmdLastHit();
}
}
[Command]
private void CmdLastHit()
{
CallRpcLastHit();
}
[ClientRpc]
private void RpcLastHit()
{
OnOneHitRemaining?.Invoke();
}
public bool IsLastHit()
{
return hitCount == hitLimit - 1;
}
private void DestroyProjectile()
{
if (NetworkServer.active)
{
_ = debugMessages;
EffectManagerHelper component = GetComponent<EffectManagerHelper>();
if ((bool)component && component.OwningPool != null)
{
component.OwningPool.ReturnObject(component);
}
else
{
Object.Destroy(base.gameObject);
}
}
}
private void OnDisable()
{
if (NetworkServer.active)
{
projectileOverlapAttack.onServerHit.RemoveListener(CountOverlapHits);
}
}
private void UNetVersion()
{
}
protected static void InvokeCmdCmdLastHit(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError("Command CmdLastHit called on client.");
}
else
{
((ProjectileOverlapLimitHits)obj).CmdLastHit();
}
}
public void CallCmdLastHit()
{
if (!NetworkClient.active)
{
Debug.LogError("Command function CmdLastHit called on server.");
return;
}
if (base.isServer)
{
CmdLastHit();
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)5);
networkWriter.WritePackedUInt32((uint)kCmdCmdLastHit);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
SendCommandInternal(networkWriter, 0, "CmdLastHit");
}
protected static void InvokeRpcRpcLastHit(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcLastHit called on server.");
}
else
{
((ProjectileOverlapLimitHits)obj).RpcLastHit();
}
}
public void CallRpcLastHit()
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcLastHit called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcLastHit);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
SendRPCInternal(networkWriter, 0, "RpcLastHit");
}
static ProjectileOverlapLimitHits()
{
kCmdCmdLastHit = 809020640;
NetworkBehaviour.RegisterCommandDelegate(typeof(ProjectileOverlapLimitHits), kCmdCmdLastHit, InvokeCmdCmdLastHit);
kRpcRpcLastHit = -716657590;
NetworkBehaviour.RegisterRpcDelegate(typeof(ProjectileOverlapLimitHits), kRpcRpcLastHit, InvokeRpcRpcLastHit);
NetworkCRC.RegisterBehaviour("ProjectileOverlapLimitHits", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}