113 lines
2.3 KiB
C#
113 lines
2.3 KiB
C#
|
using TMPro;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace RoR2.UI;
|
||
|
|
||
|
[RequireComponent(typeof(LayoutElement))]
|
||
|
[RequireComponent(typeof(RectTransform))]
|
||
|
public class AllyCardController : MonoBehaviour
|
||
|
{
|
||
|
public HealthBar healthBar;
|
||
|
|
||
|
public TextMeshProUGUI nameLabel;
|
||
|
|
||
|
public RawImage portraitIconImage;
|
||
|
|
||
|
private CharacterMaster cachedSourceMaster;
|
||
|
|
||
|
private CharacterBody cachedSourceCharacterBody;
|
||
|
|
||
|
private HealthComponent cachedHealthComponent;
|
||
|
|
||
|
private string cachedBestName = "";
|
||
|
|
||
|
private Texture cachedPortraitIcon;
|
||
|
|
||
|
public bool shouldIndent { get; set; }
|
||
|
|
||
|
public CharacterMaster sourceMaster { get; set; }
|
||
|
|
||
|
public RectTransform rectTransform { get; private set; }
|
||
|
|
||
|
public LayoutElement layoutElement { get; private set; }
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
rectTransform = (RectTransform)base.transform;
|
||
|
layoutElement = GetComponent<LayoutElement>();
|
||
|
}
|
||
|
|
||
|
private void LateUpdate()
|
||
|
{
|
||
|
if (ShouldWeUpdate())
|
||
|
{
|
||
|
UpdateInfo();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool ShouldWeUpdate()
|
||
|
{
|
||
|
if (sourceMaster != cachedSourceMaster)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
CharacterBody body = sourceMaster.GetBody();
|
||
|
if (body != cachedSourceCharacterBody)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
if ((bool)body)
|
||
|
{
|
||
|
if (cachedHealthComponent != body.healthComponent || cachedPortraitIcon != body.portraitIcon)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
if (cachedBestName != Util.GetBestBodyName(body.gameObject))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (cachedBestName != Util.GetBestMasterName(sourceMaster))
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private void UpdateInfo()
|
||
|
{
|
||
|
HealthComponent source = null;
|
||
|
string text = "";
|
||
|
Texture texture = null;
|
||
|
if ((bool)sourceMaster)
|
||
|
{
|
||
|
cachedSourceMaster = sourceMaster;
|
||
|
CharacterBody body = sourceMaster.GetBody();
|
||
|
if ((bool)body)
|
||
|
{
|
||
|
texture = body.portraitIcon;
|
||
|
source = body.healthComponent;
|
||
|
text = Util.GetBestBodyName(body.gameObject);
|
||
|
cachedSourceCharacterBody = body;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
text = Util.GetBestMasterName(sourceMaster);
|
||
|
cachedSourceCharacterBody = null;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cachedSourceMaster = null;
|
||
|
}
|
||
|
healthBar.source = source;
|
||
|
nameLabel.text = text;
|
||
|
portraitIconImage.texture = texture;
|
||
|
portraitIconImage.enabled = texture != null;
|
||
|
cachedHealthComponent = source;
|
||
|
cachedBestName = text;
|
||
|
cachedPortraitIcon = texture;
|
||
|
}
|
||
|
}
|