92 lines
1.6 KiB
C#
92 lines
1.6 KiB
C#
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using System.Text;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[RequireComponent(typeof(RectTransform))]
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public class BuffIcon : MonoBehaviour
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{
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public BuffDef buffDef;
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private BuffDef lastBuffDef;
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public int buffCount;
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private int lastBuffCount;
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public Image iconImage;
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public TextMeshProUGUI stackCount;
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private float stopwatch;
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private const float flashDuration = 0.25f;
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private static readonly StringBuilder sharedStringBuilder = new StringBuilder();
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public RectTransform rectTransform { get; private set; }
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private void Awake()
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{
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rectTransform = GetComponent<RectTransform>();
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}
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private void OnEnable()
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{
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UpdateIcon();
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}
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private void OnDisable()
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{
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ResetBuffIcon();
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}
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public void ResetBuffIcon()
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{
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buffDef = null;
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lastBuffCount = -1;
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}
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public void Flash()
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{
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iconImage.color = Color.white;
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iconImage.CrossFadeColor(buffDef.buffColor, 0.25f, ignoreTimeScale: true, useAlpha: false);
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}
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public void UpdateIcon()
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{
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if (buffDef == lastBuffDef && buffCount == lastBuffCount)
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{
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return;
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}
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lastBuffDef = buffDef;
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lastBuffCount = buffCount;
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if ((bool)buffDef)
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{
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iconImage.enabled = true;
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iconImage.sprite = buffDef.iconSprite;
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iconImage.color = buffDef.buffColor;
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if (buffDef.canStack)
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{
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sharedStringBuilder.Clear();
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sharedStringBuilder.Append("x");
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sharedStringBuilder.AppendInt(buffCount);
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stackCount.enabled = true;
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stackCount.SetText(sharedStringBuilder);
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}
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else
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{
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stackCount.enabled = false;
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}
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}
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else
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{
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iconImage.sprite = null;
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iconImage.enabled = false;
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stackCount.enabled = false;
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}
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}
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}
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