r2mods/ilspy_dump/ror2_csproj/RoR2.UI/CursorIndicatorController.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
using UnityEngine.UI;
namespace RoR2.UI;
public class CursorIndicatorController : MonoBehaviour
{
public enum CursorImage
{
None,
Pointer,
Hover
}
[Serializable]
public struct CursorSet
{
public GameObject pointerObject;
public GameObject hoverObject;
public GameObject GetGameObject(CursorImage cursorImage)
{
return cursorImage switch
{
CursorImage.None => null,
CursorImage.Pointer => pointerObject,
CursorImage.Hover => hoverObject,
_ => null,
};
}
}
[NonSerialized]
public CursorSet noneCursorSet;
public CursorSet mouseCursorSet;
public CursorSet gamepadCursorSet;
private GameObject currentChildIndicator;
public RectTransform containerTransform;
private Color cachedIndicatorColor = Color.clear;
public void SetCursor(CursorSet cursorSet, CursorImage cursorImage, Color color)
{
GameObject gameObject = cursorSet.GetGameObject(cursorImage);
bool flag = color != cachedIndicatorColor;
if (gameObject != currentChildIndicator)
{
if ((bool)currentChildIndicator)
{
currentChildIndicator.SetActive(value: false);
}
currentChildIndicator = gameObject;
if ((bool)currentChildIndicator)
{
currentChildIndicator.SetActive(value: true);
}
flag = true;
}
if (flag)
{
cachedIndicatorColor = color;
ApplyIndicatorColor();
}
}
private void ApplyIndicatorColor()
{
if ((bool)currentChildIndicator)
{
Image[] componentsInChildren = currentChildIndicator.GetComponentsInChildren<Image>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].color = cachedIndicatorColor;
}
}
}
public void SetPosition(Vector2 position)
{
containerTransform.position = position;
}
}