26 lines
615 B
C#
26 lines
615 B
C#
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using System.Collections;
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using UnityEngine;
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namespace RoR2;
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public class Debug_CombatOptimizationCommands : MonoBehaviour
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{
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public void SubmitCombatOptimizationCommands()
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{
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Console.instance.SubmitCmd(null, "give_item BleedOnHit 50");
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Console.instance.SubmitCmd(null, "give_item BleedOnHitAndExplode 50");
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StartCoroutine(GenerateEnemies());
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}
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private IEnumerator GenerateEnemies()
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{
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for (int q = 0; q < 12; q++)
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{
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Console.instance.SubmitCmd(null, "create_master BeetleMaster");
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yield return 0;
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Console.instance.SubmitCmd(null, "create_master LemurianMaster");
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yield return 0;
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}
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}
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}
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