82 lines
2.1 KiB
C#
82 lines
2.1 KiB
C#
|
using System.Collections.ObjectModel;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public class ForcedCamera : MonoBehaviour, ICameraStateProvider
|
||
|
{
|
||
|
public float entryLerpDuration = 1f;
|
||
|
|
||
|
public float exitLerpDuration = 1f;
|
||
|
|
||
|
public float fovOverride;
|
||
|
|
||
|
public bool allowUserLook;
|
||
|
|
||
|
public bool allowUserHud;
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
ReadOnlyCollection<CameraRigController> readOnlyInstancesList = CameraRigController.readOnlyInstancesList;
|
||
|
for (int i = 0; i < readOnlyInstancesList.Count; i++)
|
||
|
{
|
||
|
CameraRigController cameraRigController = readOnlyInstancesList[i];
|
||
|
if (!cameraRigController.hasOverride)
|
||
|
{
|
||
|
cameraRigController.SetOverrideCam(this, entryLerpDuration);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
ReadOnlyCollection<CameraRigController> readOnlyInstancesList = CameraRigController.readOnlyInstancesList;
|
||
|
for (int i = 0; i < readOnlyInstancesList.Count; i++)
|
||
|
{
|
||
|
CameraRigController cameraRigController = readOnlyInstancesList[i];
|
||
|
if (cameraRigController.IsOverrideCam(this))
|
||
|
{
|
||
|
cameraRigController.SetOverrideCam(null, exitLerpDuration);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void GetCameraState(CameraRigController cameraRigController, ref CameraState cameraState)
|
||
|
{
|
||
|
cameraState.position = base.transform.position;
|
||
|
cameraState.rotation = base.transform.rotation;
|
||
|
if (fovOverride > 0f)
|
||
|
{
|
||
|
cameraState.fov = fovOverride;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsUserLookAllowed(CameraRigController cameraRigController)
|
||
|
{
|
||
|
return allowUserLook;
|
||
|
}
|
||
|
|
||
|
public bool IsUserControlAllowed(CameraRigController cameraRigController)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public bool IsHudAllowed(CameraRigController cameraRigController)
|
||
|
{
|
||
|
return allowUserHud;
|
||
|
}
|
||
|
|
||
|
private void OnDrawGizmosSelected()
|
||
|
{
|
||
|
Color color = Gizmos.color;
|
||
|
Matrix4x4 matrix = Gizmos.matrix;
|
||
|
Gizmos.color = Color.yellow;
|
||
|
Matrix4x4 identity = Matrix4x4.identity;
|
||
|
identity.SetTRS(base.transform.position, base.transform.rotation, Vector3.one);
|
||
|
Gizmos.matrix = identity;
|
||
|
Gizmos.DrawFrustum(Vector3.zero, (fovOverride > 0f) ? fovOverride : 60f, 10f, 0.1f, 1.7777778f);
|
||
|
Gizmos.matrix = matrix;
|
||
|
Gizmos.color = color;
|
||
|
}
|
||
|
}
|