76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
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using System;
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using UnityEngine;
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namespace RoR2;
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public class IncreasePrimaryDamageEffectUpdater : MonoBehaviour
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{
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private CharacterBody body;
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[SerializeField]
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private MeshRenderer shotRingTop;
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[SerializeField]
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private MeshRenderer shotRingMiddle;
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[SerializeField]
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private MeshRenderer shotRingBottom;
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[SerializeField]
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private Material luminousEnergyMaterial;
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[SerializeField]
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private Material unlitEnergyMaterial;
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private void OnEnable()
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{
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body = GetComponentInParent<CharacterModel>().body;
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CharacterBody characterBody = body;
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characterBody.OnNetworkItemBehaviorUpdate = (Action<CharacterBody.NetworkItemBehaviorData>)Delegate.Combine(characterBody.OnNetworkItemBehaviorUpdate, new Action<CharacterBody.NetworkItemBehaviorData>(HandleNetworkItemUpdate));
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}
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private void OnDisable()
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{
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if ((bool)body)
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{
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CharacterBody characterBody = body;
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characterBody.OnNetworkItemBehaviorUpdate = (Action<CharacterBody.NetworkItemBehaviorData>)Delegate.Remove(characterBody.OnNetworkItemBehaviorUpdate, new Action<CharacterBody.NetworkItemBehaviorData>(HandleNetworkItemUpdate));
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}
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}
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private void HandleNetworkItemUpdate(CharacterBody.NetworkItemBehaviorData itemBehaviorData)
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{
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if (itemBehaviorData.itemIndex == DLC2Content.Items.IncreasePrimaryDamage.itemIndex)
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{
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LightUpRings((int)itemBehaviorData.floatValue);
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}
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}
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public void LightUpRings(int ringsToLight)
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{
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if (ringsToLight == 0)
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{
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shotRingBottom.material = unlitEnergyMaterial;
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shotRingMiddle.material = unlitEnergyMaterial;
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shotRingTop.material = unlitEnergyMaterial;
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return;
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}
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if (ringsToLight >= 1)
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{
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shotRingBottom.material = luminousEnergyMaterial;
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}
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if (ringsToLight >= 2)
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{
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shotRingMiddle.material = luminousEnergyMaterial;
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}
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if (ringsToLight >= 3)
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{
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shotRingTop.material = luminousEnergyMaterial;
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}
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EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/IncreasePrimaryDamageDisplayCrackle"), new EffectData
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{
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origin = base.gameObject.transform.position
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}, transmit: false);
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}
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}
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