62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
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using System.Collections.Generic;
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using RoR2.CameraModes;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace RoR2;
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public class LocalCameraEffect : MonoBehaviour
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{
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public GameObject targetCharacter;
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public GameObject effectRoot;
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private static List<LocalCameraEffect> instancesList;
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static LocalCameraEffect()
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{
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instancesList = new List<LocalCameraEffect>();
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RoR2Application.onUpdate += CullNonLocalCameraEffects;
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}
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private static void CullNonLocalCameraEffects()
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{
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foreach (LocalCameraEffect instances in instancesList)
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{
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instances.effectRoot.SetActive(instances.TryFindLocalUserCameraRigController() != null);
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}
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}
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private CameraRigController TryFindLocalUserCameraRigController()
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{
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foreach (LocalUser readOnlyLocalUsers in LocalUserManager.readOnlyLocalUsersList)
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{
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CameraRigController cameraRigController = readOnlyLocalUsers.cameraRigController;
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if ((bool)cameraRigController && cameraRigController.target == targetCharacter && cameraRigController.cameraMode == CameraModePlayerBasic.playerBasic)
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{
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return cameraRigController;
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}
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}
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return null;
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}
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private void Start()
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{
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instancesList.Add(this);
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PostProcessVolume componentInChildren = effectRoot.GetComponentInChildren<PostProcessVolume>();
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if (componentInChildren != null)
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{
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CameraRigController cameraRigController = TryFindLocalUserCameraRigController();
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if (cameraRigController != null)
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{
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cameraRigController.SetPostProcessVolumeExclusive(componentInChildren);
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}
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}
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}
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private void OnDestroy()
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{
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instancesList.Remove(this);
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}
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}
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