r2mods/ilspy_dump/ror2_csproj/RoR2/LocalCameraEffect.cs

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C#
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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using RoR2.CameraModes;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace RoR2;
public class LocalCameraEffect : MonoBehaviour
{
public GameObject targetCharacter;
public GameObject effectRoot;
private static List<LocalCameraEffect> instancesList;
static LocalCameraEffect()
{
instancesList = new List<LocalCameraEffect>();
RoR2Application.onUpdate += CullNonLocalCameraEffects;
}
private static void CullNonLocalCameraEffects()
{
foreach (LocalCameraEffect instances in instancesList)
{
instances.effectRoot.SetActive(instances.TryFindLocalUserCameraRigController() != null);
}
}
private CameraRigController TryFindLocalUserCameraRigController()
{
foreach (LocalUser readOnlyLocalUsers in LocalUserManager.readOnlyLocalUsersList)
{
CameraRigController cameraRigController = readOnlyLocalUsers.cameraRigController;
if ((bool)cameraRigController && cameraRigController.target == targetCharacter && cameraRigController.cameraMode == CameraModePlayerBasic.playerBasic)
{
return cameraRigController;
}
}
return null;
}
private void Start()
{
instancesList.Add(this);
PostProcessVolume componentInChildren = effectRoot.GetComponentInChildren<PostProcessVolume>();
if (componentInChildren != null)
{
CameraRigController cameraRigController = TryFindLocalUserCameraRigController();
if (cameraRigController != null)
{
cameraRigController.SetPostProcessVolumeExclusive(componentInChildren);
}
}
}
private void OnDestroy()
{
instancesList.Remove(this);
}
}