265 lines
6.2 KiB
C#
265 lines
6.2 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public class MapZone : MonoBehaviour
|
||
|
{
|
||
|
public enum TriggerType
|
||
|
{
|
||
|
TriggerExit,
|
||
|
TriggerEnter
|
||
|
}
|
||
|
|
||
|
public enum ZoneType
|
||
|
{
|
||
|
OutOfBounds,
|
||
|
KickOutPlayers
|
||
|
}
|
||
|
|
||
|
private struct CollisionInfo : IEquatable<CollisionInfo>
|
||
|
{
|
||
|
public readonly MapZone mapZone;
|
||
|
|
||
|
public readonly Collider otherCollider;
|
||
|
|
||
|
public CollisionInfo(MapZone mapZone, Collider otherCollider)
|
||
|
{
|
||
|
this.mapZone = mapZone;
|
||
|
this.otherCollider = otherCollider;
|
||
|
}
|
||
|
|
||
|
public bool Equals(CollisionInfo other)
|
||
|
{
|
||
|
if ((object)mapZone == other.mapZone)
|
||
|
{
|
||
|
return (object)otherCollider == other.otherCollider;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override bool Equals(object obj)
|
||
|
{
|
||
|
if (obj is CollisionInfo)
|
||
|
{
|
||
|
return Equals((CollisionInfo)obj);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override int GetHashCode()
|
||
|
{
|
||
|
return otherCollider.GetHashCode();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public TriggerType triggerType;
|
||
|
|
||
|
public ZoneType zoneType;
|
||
|
|
||
|
public Transform explicitDestination;
|
||
|
|
||
|
public GameObject explicitSpawnEffectPrefab;
|
||
|
|
||
|
public float destinationIdealRadius;
|
||
|
|
||
|
private Collider collider;
|
||
|
|
||
|
private readonly List<CollisionInfo> queuedCollisions = new List<CollisionInfo>();
|
||
|
|
||
|
private static readonly Queue<Collider> collidersToCheckInFixedUpdate;
|
||
|
|
||
|
public event Action<CharacterBody> onBodyTeleport;
|
||
|
|
||
|
static MapZone()
|
||
|
{
|
||
|
collidersToCheckInFixedUpdate = new Queue<Collider>();
|
||
|
VehicleSeat.onPassengerExitGlobal += CheckCharacterOnVehicleExit;
|
||
|
RoR2Application.onFixedUpdate += StaticFixedUpdate;
|
||
|
}
|
||
|
|
||
|
private static bool TestColliders(Collider characterCollider, Collider triggerCollider)
|
||
|
{
|
||
|
Vector3 direction;
|
||
|
float distance;
|
||
|
return Physics.ComputePenetration(characterCollider, characterCollider.transform.position, characterCollider.transform.rotation, triggerCollider, triggerCollider.transform.position, triggerCollider.transform.rotation, out direction, out distance);
|
||
|
}
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
collider = GetComponent<Collider>();
|
||
|
}
|
||
|
|
||
|
public void OnTriggerEnter(Collider other)
|
||
|
{
|
||
|
if (triggerType == TriggerType.TriggerEnter)
|
||
|
{
|
||
|
TryZoneStart(other);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TryZoneEnd(other);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnTriggerExit(Collider other)
|
||
|
{
|
||
|
if (triggerType == TriggerType.TriggerExit)
|
||
|
{
|
||
|
TryZoneStart(other);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TryZoneEnd(other);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsPointInsideMapZone(Vector3 point)
|
||
|
{
|
||
|
if (collider == null)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
return collider.bounds.Contains(point);
|
||
|
}
|
||
|
|
||
|
private void TryZoneStart(Collider other)
|
||
|
{
|
||
|
CharacterBody component = other.GetComponent<CharacterBody>();
|
||
|
if (!component)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if ((bool)component.currentVehicle)
|
||
|
{
|
||
|
if (component.currentVehicle.GetComponent<SojournVehicle>() == null)
|
||
|
{
|
||
|
queuedCollisions.Add(new CollisionInfo(this, other));
|
||
|
return;
|
||
|
}
|
||
|
component.currentVehicle.EjectPassenger();
|
||
|
}
|
||
|
TeamComponent teamComponent = component.teamComponent;
|
||
|
switch (zoneType)
|
||
|
{
|
||
|
case ZoneType.OutOfBounds:
|
||
|
{
|
||
|
bool flag = false;
|
||
|
if ((bool)component.inventory)
|
||
|
{
|
||
|
flag = component.inventory.GetItemCount(RoR2Content.Items.InvadingDoppelganger) > 0 || component.inventory.GetItemCount(RoR2Content.Items.TeleportWhenOob) > 0;
|
||
|
}
|
||
|
if (teamComponent.teamIndex != TeamIndex.Player && !flag)
|
||
|
{
|
||
|
if (!NetworkServer.active || Physics.GetIgnoreLayerCollision(base.gameObject.layer, other.gameObject.layer))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
Debug.LogFormat("Killing {0} for being out of bounds.", component.gameObject);
|
||
|
HealthComponent healthComponent = component.healthComponent;
|
||
|
if ((bool)healthComponent)
|
||
|
{
|
||
|
if ((bool)component.master)
|
||
|
{
|
||
|
component.master.TrueKill(healthComponent.lastHitAttacker, base.gameObject, DamageType.OutOfBounds);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
healthComponent.Suicide(healthComponent.lastHitAttacker, base.gameObject, DamageType.OutOfBounds);
|
||
|
}
|
||
|
}
|
||
|
else if ((bool)component.master)
|
||
|
{
|
||
|
component.master.TrueKill(null, null, DamageType.OutOfBounds);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TeleportBody(component);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case ZoneType.KickOutPlayers:
|
||
|
if (teamComponent.teamIndex == TeamIndex.Player)
|
||
|
{
|
||
|
TeleportBody(component);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void TryZoneEnd(Collider other)
|
||
|
{
|
||
|
if (queuedCollisions.Count != 0 && queuedCollisions.Contains(new CollisionInfo(this, other)))
|
||
|
{
|
||
|
queuedCollisions.Remove(new CollisionInfo(this, other));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ProcessQueuedCollisionsForCollider(Collider collider)
|
||
|
{
|
||
|
for (int num = queuedCollisions.Count - 1; num >= 0; num--)
|
||
|
{
|
||
|
if ((object)queuedCollisions[num].otherCollider == collider)
|
||
|
{
|
||
|
queuedCollisions.RemoveAt(num);
|
||
|
TryZoneStart(collider);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void StaticFixedUpdate()
|
||
|
{
|
||
|
int i = 0;
|
||
|
for (int count = collidersToCheckInFixedUpdate.Count; i < count; i++)
|
||
|
{
|
||
|
Collider collider = collidersToCheckInFixedUpdate.Dequeue();
|
||
|
if (!collider)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
foreach (MapZone instances in InstanceTracker.GetInstancesList<MapZone>())
|
||
|
{
|
||
|
instances.ProcessQueuedCollisionsForCollider(collider);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void CheckCharacterOnVehicleExit(VehicleSeat vehicleSeat, GameObject passengerObject)
|
||
|
{
|
||
|
Collider component = passengerObject.GetComponent<Collider>();
|
||
|
collidersToCheckInFixedUpdate.Enqueue(component);
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
InstanceTracker.Add(this);
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
InstanceTracker.Remove(this);
|
||
|
}
|
||
|
|
||
|
private void TeleportBody(CharacterBody characterBody)
|
||
|
{
|
||
|
if (Util.HasEffectiveAuthority(characterBody.gameObject) && !Physics.GetIgnoreLayerCollision(base.gameObject.layer, characterBody.gameObject.layer))
|
||
|
{
|
||
|
Vector3 vector = Run.instance.FindSafeTeleportPosition(characterBody, explicitDestination, 0f, destinationIdealRadius);
|
||
|
TeleportHelper.TeleportBody(characterBody, vector);
|
||
|
GameObject teleportEffectPrefab = Run.instance.GetTeleportEffectPrefab(characterBody.gameObject);
|
||
|
if ((bool)explicitSpawnEffectPrefab)
|
||
|
{
|
||
|
teleportEffectPrefab = explicitSpawnEffectPrefab;
|
||
|
}
|
||
|
if ((bool)teleportEffectPrefab)
|
||
|
{
|
||
|
EffectManager.SimpleEffect(teleportEffectPrefab, vector, Quaternion.identity, transmit: true);
|
||
|
}
|
||
|
this.onBodyTeleport?.Invoke(characterBody);
|
||
|
}
|
||
|
}
|
||
|
}
|