r2mods/ilspy_dump/ror2_csproj/RoR2/PickupDropletController.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Runtime.InteropServices;
using RoR2.Artifacts;
using Unity;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class PickupDropletController : NetworkBehaviour
{
[NonSerialized]
[SyncVar]
public PickupIndex pickupIndex = PickupIndex.none;
private bool alive = true;
private GenericPickupController.CreatePickupInfo createPickupInfo;
private static GameObject commandCubePrefab;
private static bool isCommandChest;
private static GameObject pickupDropletPrefab;
public PickupIndex NetworkpickupIndex
{
get
{
return pickupIndex;
}
[param: In]
set
{
SetSyncVar(value, ref pickupIndex, 1u);
}
}
public static void CreatePickupDroplet(PickupIndex pickupIndex, Vector3 position, Vector3 velocity)
{
GenericPickupController.CreatePickupInfo pickupInfo = default(GenericPickupController.CreatePickupInfo);
pickupInfo.rotation = Quaternion.identity;
pickupInfo.pickupIndex = pickupIndex;
pickupInfo.position = position;
CreatePickupDroplet(pickupInfo, position, velocity);
}
public static void CreatePickupDroplet(GenericPickupController.CreatePickupInfo pickupInfo, Vector3 position, Vector3 velocity)
{
if (CommandArtifactManager.IsCommandArtifactEnabled)
{
pickupInfo.artifactFlag |= GenericPickupController.PickupArtifactFlag.COMMAND;
}
GameObject obj = UnityEngine.Object.Instantiate(pickupDropletPrefab, position, Quaternion.identity);
PickupDropletController component = obj.GetComponent<PickupDropletController>();
if ((bool)component)
{
component.createPickupInfo = pickupInfo;
component.NetworkpickupIndex = pickupInfo.pickupIndex;
}
Rigidbody component2 = obj.GetComponent<Rigidbody>();
component2.velocity = velocity;
component2.AddTorque(UnityEngine.Random.Range(150f, 120f) * UnityEngine.Random.onUnitSphere);
NetworkServer.Spawn(obj);
}
[InitDuringStartup]
private static void Init()
{
LegacyResourcesAPI.LoadAsyncCallback("Prefabs/NetworkedObjects/PickupDroplet", delegate(GameObject operationResult)
{
pickupDropletPrefab = operationResult;
});
}
public static void IfCommandChestSpawned(bool value, PickupIndex pickupIndex, Vector3 position, Vector3 velocity)
{
isCommandChest = value;
commandCubePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/CommandCube");
CreatePickupDroplet(pickupIndex, position, velocity);
}
public void OnCollisionEnter(Collision collision)
{
if (NetworkServer.active && alive)
{
alive = false;
createPickupInfo.position = base.transform.position;
CreatePickup();
UnityEngine.Object.Destroy(base.gameObject);
}
}
private void Start()
{
GameObject gameObject = PickupCatalog.GetPickupDef(pickupIndex)?.dropletDisplayPrefab;
if ((bool)gameObject)
{
UnityEngine.Object.Instantiate(gameObject, base.transform);
}
}
private void CreatePickup()
{
if (createPickupInfo.artifactFlag.HasFlag(GenericPickupController.PickupArtifactFlag.COMMAND) && !createPickupInfo.artifactFlag.HasFlag(GenericPickupController.PickupArtifactFlag.DELUSION))
{
PickupDef pickupDef = PickupCatalog.GetPickupDef(createPickupInfo.pickupIndex);
if (pickupDef != null && (pickupDef.itemIndex != ItemIndex.None || pickupDef.equipmentIndex != EquipmentIndex.None || pickupDef.itemTier != ItemTier.NoTier))
{
CreateCommandCube();
return;
}
}
GenericPickupController.CreatePickup(in createPickupInfo);
}
private void CreateCommandCube()
{
GameObject obj = UnityEngine.Object.Instantiate(CommandArtifactManager.commandCubePrefab, createPickupInfo.position, createPickupInfo.rotation);
obj.GetComponent<PickupIndexNetworker>().NetworkpickupIndex = createPickupInfo.pickupIndex;
PickupPickerController component = obj.GetComponent<PickupPickerController>();
component.SetOptionsFromPickupForCommandArtifact(createPickupInfo.pickupIndex);
component.chestGeneratedFrom = createPickupInfo.chest;
NetworkServer.Spawn(obj);
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
GeneratedNetworkCode._WritePickupIndex_None(writer, pickupIndex);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
GeneratedNetworkCode._WritePickupIndex_None(writer, pickupIndex);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
pickupIndex = GeneratedNetworkCode._ReadPickupIndex_None(reader);
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
pickupIndex = GeneratedNetworkCode._ReadPickupIndex_None(reader);
}
}
public override void PreStartClient()
{
}
}