141 lines
3.6 KiB
C#
141 lines
3.6 KiB
C#
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using HG;
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using RoR2.Navigation;
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using UnityEngine;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace RoR2;
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public class SpawnPoint : MonoBehaviour
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{
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private static List<SpawnPoint> instancesList = new List<SpawnPoint>();
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private static ReadOnlyCollection<SpawnPoint> _readOnlyInstancesList = new ReadOnlyCollection<SpawnPoint>(instancesList);
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[Tooltip("Flagged when a player spawns on this position, to stop overlapping spawn positions")]
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public bool consumed;
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private static GameObject prefab;
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private static Mesh commandoMesh;
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private static bool attemptedCommandoMeshLoad = false;
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public static ReadOnlyCollection<SpawnPoint> readOnlyInstancesList => _readOnlyInstancesList;
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private void OnEnable()
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{
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instancesList.Add(this);
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}
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public static SpawnPoint ConsumeSpawnPoint()
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{
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if (instancesList.Count == 0)
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{
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return null;
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}
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SpawnPoint spawnPoint = null;
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for (int i = 0; i < readOnlyInstancesList.Count; i++)
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{
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if (!readOnlyInstancesList[i].consumed)
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{
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spawnPoint = readOnlyInstancesList[i];
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readOnlyInstancesList[i].consumed = true;
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break;
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}
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}
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if (!spawnPoint)
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{
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for (int j = 0; j < readOnlyInstancesList.Count; j++)
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{
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readOnlyInstancesList[j].consumed = false;
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}
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spawnPoint = readOnlyInstancesList[0];
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}
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return spawnPoint;
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}
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private void OnDisable()
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{
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instancesList.Remove(this);
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}
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private static Mesh GetCommandoMesh()
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{
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if (!commandoMesh)
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{
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LoadCommandoMesh();
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}
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return commandoMesh;
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}
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private static void LoadCommandoMesh()
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{
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if (attemptedCommandoMeshLoad)
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{
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return;
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}
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attemptedCommandoMeshLoad = true;
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GameObject gameObject = null;
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gameObject = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody");
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if (!gameObject)
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{
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return;
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}
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CharacterModel component = gameObject.GetComponent<ModelLocator>().modelTransform.GetComponent<CharacterModel>();
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SkinnedMeshRenderer skinnedMeshRenderer = null;
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for (int i = 0; i < component.baseRendererInfos.Length; i++)
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{
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skinnedMeshRenderer = component.baseRendererInfos[i].renderer as SkinnedMeshRenderer;
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if ((bool)skinnedMeshRenderer)
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{
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break;
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}
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}
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commandoMesh = skinnedMeshRenderer.sharedMesh;
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}
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[InitDuringStartup]
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private static void Init()
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{
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AsyncOperationHandle<GameObject> asyncOperationHandle = LegacyResourcesAPI.LoadAsync<GameObject>("Prefabs/SpawnPoint");
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asyncOperationHandle.Completed += delegate(AsyncOperationHandle<GameObject> x)
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{
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prefab = x.Result;
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};
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}
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public static void AddSpawnPoint(NodeGraph nodeGraph, NodeGraph.NodeIndex nodeIndex, Xoroshiro128Plus rng)
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{
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nodeGraph.GetNodePosition(nodeIndex, out var position);
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List<NodeGraph.LinkIndex> list = CollectionPool<NodeGraph.LinkIndex, List<NodeGraph.LinkIndex>>.RentCollection();
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nodeGraph.GetActiveNodeLinks(nodeIndex, list);
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Quaternion rotation;
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if (list.Count > 0)
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{
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NodeGraph.LinkIndex linkIndex = rng.NextElementUniform(list);
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nodeGraph.GetNodePosition(nodeGraph.GetLinkEndNode(linkIndex), out var position2);
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rotation = Util.QuaternionSafeLookRotation(position2 - position);
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}
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else
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{
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rotation = Quaternion.Euler(0f, rng.nextNormalizedFloat * 360f, 0f);
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}
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AddSpawnPoint(position, rotation);
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list = CollectionPool<NodeGraph.LinkIndex, List<NodeGraph.LinkIndex>>.ReturnCollection(list);
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}
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public static void AddSpawnPoint(Vector3 position, Quaternion rotation)
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{
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Object.Instantiate(prefab, position, rotation);
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}
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public void OnDrawGizmos()
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{
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Gizmos.matrix = base.transform.localToWorldMatrix;
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Gizmos.color = Color.green;
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Gizmos.DrawWireMesh(GetCommandoMesh());
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}
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}
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