22 lines
400 B
C#
22 lines
400 B
C#
|
using TMPro;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public class TimerHologramContent : MonoBehaviour
|
||
|
{
|
||
|
public float displayValue;
|
||
|
|
||
|
public TextMeshPro targetTextMesh;
|
||
|
|
||
|
private void FixedUpdate()
|
||
|
{
|
||
|
if ((bool)targetTextMesh)
|
||
|
{
|
||
|
int num = Mathf.FloorToInt(displayValue);
|
||
|
int num2 = Mathf.FloorToInt((displayValue - (float)num) * 100f);
|
||
|
targetTextMesh.text = $"{num:D}.{num2:D2}";
|
||
|
}
|
||
|
}
|
||
|
}
|