92 lines
2.3 KiB
C#
92 lines
2.3 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(EntityLocator))]
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public class UnlockPickup : MonoBehaviour
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{
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public static string itemPickupSoundString = "Play_UI_item_pickup";
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private bool consumed;
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private float stopWatch;
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public float waitDuration = 0.5f;
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public string displayNameToken;
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[Obsolete("'unlockableName' will be discontinued. Use 'unlockableDef' instead.", false)]
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[Tooltip("'unlockableName' will be discontinued. Use 'unlockableDef' instead.")]
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public string unlockableName;
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public UnlockableDef unlockableDef;
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private void FixedUpdate()
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{
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stopWatch += Time.fixedDeltaTime;
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}
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private void GrantPickup(GameObject activator)
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{
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if ((bool)Run.instance)
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{
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Util.PlaySound(itemPickupSoundString, activator);
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string value = unlockableName;
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if (!unlockableDef && !string.IsNullOrEmpty(value))
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{
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unlockableDef = UnlockableCatalog.GetUnlockableDef(value);
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}
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Run.instance.GrantUnlockToAllParticipatingPlayers(unlockableDef);
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string pickupToken = "???";
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if ((bool)unlockableDef)
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{
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pickupToken = unlockableDef.nameToken;
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}
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Chat.SendBroadcastChat(new Chat.PlayerPickupChatMessage
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{
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subjectAsCharacterBody = activator.GetComponent<CharacterBody>(),
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baseToken = "PLAYER_PICKUP",
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pickupToken = pickupToken,
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pickupColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.Unlockable),
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pickupQuantity = 1u
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});
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consumed = true;
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GameObject entity = base.gameObject;
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EntityLocator component = GetComponent<EntityLocator>();
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if ((bool)component.entity)
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{
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entity = component.entity;
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}
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UnityEngine.Object.Destroy(entity);
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}
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}
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private static bool BodyHasPickupPermission(CharacterBody body)
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{
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if ((bool)(body.masterObject ? body.masterObject.GetComponent<PlayerCharacterMasterController>() : null))
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{
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return body.inventory;
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}
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return false;
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}
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private void OnTriggerStay(Collider other)
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{
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if (!NetworkServer.active || !(stopWatch >= waitDuration) || consumed)
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{
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return;
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}
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CharacterBody component = other.GetComponent<CharacterBody>();
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if ((bool)component)
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{
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TeamComponent component2 = component.GetComponent<TeamComponent>();
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if ((bool)component2 && component2.teamIndex == TeamIndex.Player && (bool)component.inventory)
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{
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GrantPickup(component.gameObject);
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}
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}
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}
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}
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