r2mods/ilspy_dump/ror2_csproj/SceneTint.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[Serializable]
[PostProcess(typeof(SceneTintRenderer), PostProcessEvent.BeforeTransparent, "PostProcess/SceneTint", true)]
public sealed class SceneTint : PostProcessEffectSettings
{
[Range(0f, 1f)]
[Tooltip("The intensity of the tint.")]
public FloatParameter tintIntensity = new FloatParameter
{
value = 0.5f
};
}