232 lines
6.1 KiB
C#
232 lines
6.1 KiB
C#
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using System.Collections.Generic;
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using RoR2;
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using RoR2.Navigation;
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using UnityEngine;
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using UnityEngine.Networking;
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public class ScorchlingController : MonoBehaviour
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{
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public CharacterBody characterBody;
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public CharacterMotor characterMotor;
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private RigidbodyMotor rigidBodyMotor;
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public string burrowingSoundString;
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public Transform burrowFX;
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public float timeInAirToTele;
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public float timeInAirToShutOffDustTrail = 0.2f;
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private float inAirTimer;
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public GameObject breachEffectPrefab;
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public float breachEffectRadius = 5f;
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public float teleCooldown;
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private GameObject dustTrail;
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private GameObject baseDirt;
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private GameObject armatureObject;
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private GameObject meshObject;
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public bool isBurrowed = true;
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public bool isRecentlyBurrowed = true;
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public bool canTeleport = true;
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private bool dustTrailActive;
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private float teleportTimer;
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private float teleportCooldownDuration = 3f;
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private Vector3 lastSafePosition;
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private GenericSkill breachSkill;
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private GenericSkill lavaBombSkill;
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private GenericSkill ensureBurrowSkill;
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private Quaternion breachBaseDirtRotation;
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private int originalLayer;
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private float cachedYPosition;
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private void Start()
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{
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ChildLocator component = characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>();
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dustTrail = component.FindChild("BurrowLocation").gameObject;
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baseDirt = component.FindChild("BaseDirt").gameObject;
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armatureObject = component.FindChild("Armature").gameObject;
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meshObject = component.FindChild("Mesh").gameObject;
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dustTrailActive = dustTrail.activeInHierarchy;
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SkillLocator skillLocator = characterBody.skillLocator;
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breachSkill = skillLocator.GetSkill(SkillSlot.Primary);
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lavaBombSkill = skillLocator.GetSkill(SkillSlot.Secondary);
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ensureBurrowSkill = skillLocator.GetSkill(SkillSlot.Utility);
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rigidBodyMotor = GetComponent<RigidbodyMotor>();
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Burrow();
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teleportTimer = teleportCooldownDuration;
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}
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private void Update()
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{
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if (!isBurrowed)
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{
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return;
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}
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float deltaTime = Time.deltaTime;
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teleportTimer += deltaTime;
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if (!characterMotor.isGrounded)
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{
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if (characterBody.footPosition.y > cachedYPosition)
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{
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cachedYPosition = characterBody.footPosition.y;
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return;
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}
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inAirTimer += deltaTime;
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cachedYPosition = characterBody.footPosition.y;
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if (dustTrailActive && inAirTimer > timeInAirToShutOffDustTrail)
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{
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dustTrailActive = false;
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dustTrail.SetActive(value: false);
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EffectManager.SpawnEffect(breachEffectPrefab, new EffectData
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{
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origin = characterBody.footPosition,
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scale = breachEffectRadius
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}, transmit: true);
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}
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if (!(teleportTimer < teleportCooldownDuration) && canTeleport && inAirTimer > timeInAirToTele && NetworkServer.active)
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{
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Vector3 bestTeleportPosition = GetBestTeleportPosition();
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TeleportHelper.TeleportBody(characterBody, bestTeleportPosition);
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inAirTimer = 0f;
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teleportTimer = 0f;
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}
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}
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else
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{
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inAirTimer = 0f;
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cachedYPosition = float.MaxValue;
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lastSafePosition = characterBody.footPosition;
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if (!dustTrailActive)
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{
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dustTrail.SetActive(value: true);
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dustTrailActive = true;
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EffectManager.SpawnEffect(breachEffectPrefab, new EffectData
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{
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origin = characterBody.footPosition,
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scale = breachEffectRadius
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}, transmit: true);
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}
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}
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}
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public void ResetTeleportTimer()
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{
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teleportTimer = 0f;
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inAirTimer = 0f;
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}
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public void SetTeleportPermission(bool b)
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{
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canTeleport = b;
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ResetTeleportTimer();
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}
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private Vector3 GetBestTeleportPosition()
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{
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NodeGraph nodeGraph = SceneInfo.instance.GetNodeGraph(MapNodeGroup.GraphType.Ground);
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List<NodeGraph.NodeIndex> list = nodeGraph.FindNodesInRange(characterBody.corePosition, 3f, 16f, HullMask.Human);
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if (list.Count < 1)
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{
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return lastSafePosition;
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}
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nodeGraph.GetNodePosition(list[0], out var position);
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return position;
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}
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public void Burrow()
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{
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isRecentlyBurrowed = true;
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isBurrowed = true;
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SetTeleportPermission(b: true);
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if (NetworkServer.active)
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{
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breachSkill.stock = 1;
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lavaBombSkill.stock = 0;
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ensureBurrowSkill.stock = 5;
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characterMotor.walkSpeedPenaltyCoefficient = 1f;
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if (characterBody.GetBuffCount(RoR2Content.Buffs.HiddenInvincibility.buffIndex) < 1)
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{
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characterBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
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}
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}
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originalLayer = base.gameObject.layer;
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base.gameObject.layer = LayerIndex.GetAppropriateFakeLayerForTeam(characterBody.teamComponent.teamIndex).intVal;
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characterMotor.Motor.RebuildCollidableLayers();
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if ((bool)baseDirt && (bool)dustTrail)
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{
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baseDirt.SetActive(value: false);
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dustTrail.SetActive(value: true);
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dustTrailActive = true;
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armatureObject.SetActive(value: false);
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meshObject.SetActive(value: false);
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}
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}
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public void LateUpdate()
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{
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if (!isBurrowed && (bool)baseDirt && NetworkServer.active && baseDirt.transform.rotation != breachBaseDirtRotation)
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{
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baseDirt.transform.rotation = breachBaseDirtRotation;
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}
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}
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public void Breach()
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{
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isBurrowed = false;
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SetTeleportPermission(b: false);
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if (NetworkServer.active)
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{
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characterBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
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breachSkill.stock = 0;
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lavaBombSkill.stock = 1;
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ensureBurrowSkill.stock = 5;
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characterMotor.walkSpeedPenaltyCoefficient = 0f;
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if ((bool)characterBody)
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{
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characterBody.isSprinting = false;
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}
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if ((bool)rigidBodyMotor)
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{
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rigidBodyMotor.moveVector = Vector3.zero;
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}
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breachBaseDirtRotation = baseDirt.transform.rotation;
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breachBaseDirtRotation.eulerAngles = new Vector3(breachBaseDirtRotation.eulerAngles.x, Mathf.Floor(breachBaseDirtRotation.eulerAngles.y), breachBaseDirtRotation.eulerAngles.z);
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baseDirt.transform.localEulerAngles = Vector3.zero;
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baseDirt.transform.rotation = breachBaseDirtRotation;
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}
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base.gameObject.layer = originalLayer;
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characterMotor.Motor.RebuildCollidableLayers();
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if ((bool)baseDirt && (bool)dustTrail)
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{
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baseDirt.SetActive(value: true);
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dustTrail.SetActive(value: false);
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dustTrailActive = false;
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armatureObject.SetActive(value: true);
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meshObject.SetActive(value: true);
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}
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}
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}
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