158 lines
3.4 KiB
C#
158 lines
3.4 KiB
C#
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using System;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Events;
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public class SpeechBubbleController : MonoBehaviour
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{
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[Serializable]
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public struct SpeechCategory
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{
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public string refName;
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public float chanceToTrigger;
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public SpeechInfo[] speechInfos;
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public WeightedSelection<SpeechInfo> speechSelection;
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}
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[Serializable]
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public struct SpeechInfo
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{
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public string nameToken;
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public float weight;
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}
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[Header("Cached Components")]
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public Transform idealBubbleTransform;
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public CharacterBody characterBody;
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public SfxLocator sfxLocator;
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[Header("Speech Info")]
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public string formatStringToken;
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public float minimumDurationBetweenSpeech;
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public bool removeRepeats;
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[SerializeField]
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public SpeechCategory[] speechCategories;
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[Header("Events")]
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public UnityEvent onBodyDamageDealt;
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public UnityEvent onStart;
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public UnityEvent onBodyKill;
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public UnityEvent onBodyDeath;
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private GameObject speechBubbleInstance;
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private float lastSpeechStopwatch;
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private void Start()
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{
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Initialize();
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lastSpeechStopwatch = minimumDurationBetweenSpeech;
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onStart?.Invoke();
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}
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private void OnEnable()
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{
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GlobalEventManager.onServerDamageDealt += OnServerDamageDealt;
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GlobalEventManager.onCharacterDeathGlobal += OnCharacterDeathGlobal;
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}
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private void OnDisable()
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{
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GlobalEventManager.onServerDamageDealt -= OnServerDamageDealt;
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GlobalEventManager.onCharacterDeathGlobal -= OnCharacterDeathGlobal;
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}
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private void FixedUpdate()
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{
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lastSpeechStopwatch += Time.fixedDeltaTime;
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}
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private void OnCharacterDeathGlobal(DamageReport damageReport)
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{
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if ((object)damageReport.victimBody == characterBody)
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{
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onBodyDeath?.Invoke();
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}
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else if ((object)damageReport.attackerBody == characterBody)
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{
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onBodyKill?.Invoke();
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}
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}
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private void OnServerDamageDealt(DamageReport damageReport)
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{
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if ((object)damageReport.attackerBody == characterBody)
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{
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onBodyDamageDealt?.Invoke();
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}
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}
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private void Initialize()
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{
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for (int i = 0; i < speechCategories.Length; i++)
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{
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WeightedSelection<SpeechInfo> weightedSelection = new WeightedSelection<SpeechInfo>();
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for (int j = 0; j < speechCategories[i].speechInfos.Length; j++)
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{
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SpeechInfo value = speechCategories[i].speechInfos[j];
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weightedSelection.AddChoice(value, value.weight);
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}
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speechCategories[i].speechSelection = weightedSelection;
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}
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}
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private void SubmitSpeech(string token)
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{
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lastSpeechStopwatch = 0f;
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Chat.SendBroadcastChat(new Chat.NpcChatMessage
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{
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baseToken = token,
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formatStringToken = formatStringToken,
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sender = base.gameObject,
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sound = sfxLocator.barkSound
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});
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}
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public void TriggerSpeech(string refName)
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{
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if (lastSpeechStopwatch < minimumDurationBetweenSpeech)
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{
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return;
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}
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for (int i = 0; i < speechCategories.Length; i++)
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{
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if (speechCategories[i].refName == refName)
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{
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if (speechCategories[i].speechSelection.Count <= 0)
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{
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Initialize();
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}
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int num = speechCategories[i].speechSelection.EvaluateToChoiceIndex(UnityEngine.Random.value);
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SpeechInfo value = speechCategories[i].speechSelection.GetChoice(num).value;
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if (removeRepeats)
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{
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SpeechCategory speechCategory = speechCategories[i];
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speechCategory.speechSelection.RemoveChoice(num);
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speechCategories[i] = speechCategory;
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}
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if (UnityEngine.Random.value < speechCategories[i].chanceToTrigger)
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{
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SubmitSpeech(value.nameToken);
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}
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}
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}
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}
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}
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