r2mods/ilspy_dump/ror2_csproj/Spinner.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.Networking;
public class Spinner : MonoBehaviour
{
private float randRotationSpeed;
private int randNumX;
private int randNumY;
private int randNumZ;
private float randZeroOrOneX;
private float randZeroOrOneY;
private float randZeroOrOneZ;
private bool shouldUpdate = true;
private void Start()
{
if (!NetworkServer.active)
{
base.enabled = false;
return;
}
if (base.gameObject.isStatic)
{
base.enabled = false;
return;
}
Random.Range(0f, 360f);
Random.Range(0f, 360f);
Random.Range(0f, 360f);
Random.Range(0f, 360f);
base.gameObject.transform.rotation = Random.rotationUniform;
randRotationSpeed = Random.Range(0.2f, 1f) / Time.deltaTime;
randNumX = Random.Range(0, 2);
randNumY = Random.Range(0, 2);
randNumZ = Random.Range(0, 2);
randZeroOrOneX = randNumX;
randZeroOrOneY = randNumY;
randZeroOrOneZ = randNumZ;
if (randZeroOrOneX == 0f && randZeroOrOneY == 0f && randZeroOrOneZ == 0f)
{
randZeroOrOneX = 1f;
randZeroOrOneY = 1f;
randZeroOrOneZ = 1f;
}
}
private void OnBecameVisible()
{
shouldUpdate = true;
}
private void OnBecameInvisible()
{
shouldUpdate = false;
}
private void Update()
{
if (shouldUpdate)
{
base.gameObject.transform.Rotate(new Vector3(randZeroOrOneX, randZeroOrOneY, randZeroOrOneZ), randRotationSpeed * Time.deltaTime);
}
}
}