215 lines
3.9 KiB
INI
215 lines
3.9 KiB
INI
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## Settings file was created by plugin HIFUVoidFiendTweaks v1.0.1
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## Plugin GUID: HIFU.HIFUVoidFiendTweaks
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[Config]
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## Disabling this would stop HIFUVoidFiendTweaks from syncing config whenever a new version is found.
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# Setting type: Boolean
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# Default value: true
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Enable Auto Config Sync = true
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## DO NOT CHANGE THIS
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# Setting type: String
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# Default value: 1.0.1
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Latest Version = 1.0.1
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[Misc : Corruption System]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Vanilla is 3
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# Setting type: Single
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# Default value: 5
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Corruption Per Second In Combat = 5
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## Vanilla is 3
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# Setting type: Single
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# Default value: 3.5
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Corruption Per Second Out Of Combat = 3.5
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## Vanilla is 2
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# Setting type: Single
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# Default value: 0
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Corruption Per Crit = 0
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## Vanilla is 100
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# Setting type: Single
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# Default value: -40
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Corruption Armor = -40
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## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal
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# Setting type: Single
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# Default value: -115
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Corruption For Full Heal = -115
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## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage
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# Setting type: Single
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# Default value: 40
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Corruption For Full Damage = 40
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## Vanilla is 1
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# Setting type: Single
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# Default value: 0.6
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Healing Multiplier = 0.6
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[Misc :: Transitions]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Vanilla is 1
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# Setting type: Single
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# Default value: 0.6
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Duration = 0.6
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[Primary : Drown]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Decimal. Vanilla is 3
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# Setting type: Single
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# Default value: 3
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Damage = 3
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## Vanilla is 2
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# Setting type: Single
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# Default value: 1
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Radius = 1
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## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0
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# Setting type: Int32
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# Default value: 1
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Falloff Type = 1
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## Decimal. Default is 1.5
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# Setting type: Single
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# Default value: 1.75
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Fourth Hit Damage = 1.75
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## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0
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# Setting type: Int32
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# Default value: 0
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Fourth Hit Falloff Type = 0
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## Default is 5
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# Setting type: Single
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# Default value: 5
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Fourth Hit Radius = 5
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[Primary :: Corrupted Drown]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Decimal. Vanilla is 20
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# Setting type: Single
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# Default value: 12
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Damage = 12
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## Vanilla is 5
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# Setting type: Single
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# Default value: 4
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Proc Coefficient Per Second = 4
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[Secondary :: Corrupted Flood]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Vanilla is 3000
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# Setting type: Single
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# Default value: -2500
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Knockback = -2500
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## Vanilla is 10
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# Setting type: Single
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# Default value: 25
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Radius = 25
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## Decimal. Vanilla is 11
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# Setting type: Single
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# Default value: 4
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Damage = 4
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## Vanilla is 70
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# Setting type: Single
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# Default value: 40
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Projectile Speed = 40
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## Vanilla is 99
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# Setting type: Single
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# Default value: 4
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Projectile Duration = 4
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## Vanilla is 4
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# Setting type: Single
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# Default value: 7.5
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Cooldown = 7.5
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[Special : Suppress]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Decimal. Vanilla is 0.25
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# Setting type: Single
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# Default value: 0.175
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Healing = 0.175
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## Vanilla is 1
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# Setting type: Int32
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# Default value: 2
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Max Charges = 2
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## Vanilla is 25
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# Setting type: Single
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# Default value: 15
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Corruption Loss = 15
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[Special :: Corrupted Suppress]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable? = true
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## Decimal. Vanilla is 0.25
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# Setting type: Single
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# Default value: 0.19
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Self Damage = 0.19
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## Vanilla is 2
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# Setting type: Int32
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# Default value: 2
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Max Charges = 2
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## Vanilla is 25
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# Setting type: Single
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# Default value: 25
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Corruption Gain = 25
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## Vanilla is 1
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# Setting type: Single
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# Default value: 0.8
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Animation Duration = 0.8
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## Vanilla is 1
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# Setting type: Single
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# Default value: 0.3
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Endlag = 0.3
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