516 lines
8.4 KiB
INI
516 lines
8.4 KiB
INI
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[1 Enable Balance Config]
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## If this is set to false, the configs will be reset to default values when the game loads
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# Setting type: Boolean
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# Default value: false
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Enable Balance Config = false
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[BaseStats]
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# Setting type: Single
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# Default value: 20
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Armor = 20
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# Setting type: Single
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# Default value: 0
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Armor per level = 0
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# Setting type: Single
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# Default value: 160
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Health = 160
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# Setting type: Single
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# Default value: 50
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Health per level = 50
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# Setting type: Single
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# Default value: 2.5
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Health Regen = 2.5
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[DefaultSkills Dash]
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# Setting type: Single
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# Default value: 3
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Cooldown = 3
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# Setting type: Single
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# Default value: 5
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Start Speed = 5
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# Setting type: Single
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# Default value: 2.5
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End Speed = 2.5
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[DefaultSkills DashAttack]
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# Setting type: Single
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# Default value: 2.5
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Damage = 2.5
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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# Setting type: Single
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# Default value: 300
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Knockback Force = 300
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# Setting type: Single
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# Default value: 10
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Hop Velocity = 10
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[DefaultSkills Parry]
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# Setting type: Single
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# Default value: 2
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Cooldown = 2
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## The blowback speed when the successfully blocking
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# Setting type: Single
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# Default value: 2
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Start Speed = 2
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# Setting type: Single
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# Default value: 0
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End Speed = 0
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[DefaultSkills VorpalSlice]
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# Setting type: Single
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# Default value: 1.65
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Damage = 1.65
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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# Setting type: Single
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# Default value: 300
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Knockback Force = 300
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# Setting type: Single
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# Default value: 7
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Hop Velocity = 7
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[Finisher BladeDance]
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## damage per hit
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# Setting type: Single
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# Default value: 0.55
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Damage = 0.55
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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## interval in seconds between each hit, this is effected by attack speed
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# Setting type: Single
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# Default value: 0.1
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Interval = 0.1
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[Finisher ChallengingShout]
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Finisher DarkPassenger]
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# Setting type: Single
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# Default value: 7
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Damage = 7
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Finisher Explosion]
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# Setting type: Single
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# Default value: 7
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Damage = 7
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Finisher FatedCircle]
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## Damage for the first hit of Fated Circle
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# Setting type: Single
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# Default value: 2
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Slash Damage = 2
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## Damage for the second hit of Fated Circle
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# Setting type: Single
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# Default value: 5
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Blast Damage = 5
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Finisher FrostFangs]
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# Setting type: Single
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# Default value: 3
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Damage = 3
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Finisher JudgementCut]
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## damage per hit
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# Setting type: Single
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# Default value: 0.7
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Damage = 0.7
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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## interval in seconds between each hit, this is effected by attack speed
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# Setting type: Single
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# Default value: 0.1
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Interval = 0.1
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[Finisher RippleDrive]
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# Setting type: Single
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# Default value: 4
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Damage = 4
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Finisher Shillelagh]
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## The damage dealt while still having Magic
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# Setting type: Single
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# Default value: 2.5
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Weak Damage = 2.5
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## The damage dealt while in Magic Recharge
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# Setting type: Single
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# Default value: 8
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Boosted Damage = 8
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## The percentage of Magic to resore when landing a blow in Magic Recharge
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# Setting type: Single
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# Default value: 0.15
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Magic Restore = 0.15
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Limit BerserkForm]
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# Setting type: Int32
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# Default value: 1
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Limit Cost = 1
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# Setting type: Single
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# Default value: 40
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Form Duration = 40
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## '1.5' is a 50% movement speed increase
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# Setting type: Single
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# Default value: 1.5
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Form Movement Speed = 1.5
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## '16' is +16 jump power
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# Setting type: Single
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# Default value: 16
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Form Jump Power = 16
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# Setting type: Single
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# Default value: -60
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Form Armor = -60
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[Limit BlastingZone]
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# Setting type: Single
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# Default value: 150
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Damage = 150
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# Setting type: Int32
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# Default value: 1
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Limit Cost = 1
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Limit JudgementCutEND]
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# Setting type: Single
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# Default value: 200
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Damage = 200
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# Setting type: Int32
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# Default value: 1
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Limit Cost = 1
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## This does not effect total damage, just the number of instances the damage is done over, this can also cause lag extremely easily, so I wouldn't recommend setting this too high
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# Setting type: Int32
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# Default value: 5
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Number of Hits = 5
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Limit PowerWordKill]
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# Setting type: Int32
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# Default value: 1
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Limit Cost = 1
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[Limit Pyroclasm]
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# Setting type: Int32
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# Default value: 3
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Limit Cost = 3
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[Limit WildMagic]
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# Setting type: Int32
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# Default value: 1
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Limit Cost = 1
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[Limit Zoom]
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# Setting type: Int32
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# Default value: 1
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Limit Cost = 1
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[Magic AcidSplash]
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# Setting type: Single
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# Default value: 2.4
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Damage = 2.4
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# Setting type: Single
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# Default value: 33
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Magic Cost = 33
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic CallLightning]
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# Setting type: Single
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# Default value: 8.5
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Damage = 8.5
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# Setting type: Single
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# Default value: 10
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Magic Cost = 10
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic ConeOfFrost]
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# Setting type: Single
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# Default value: 8.5
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Damage = 8.5
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# Setting type: Single
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# Default value: 10
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Magic Cost = 10
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic DispelMagic]
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# Setting type: Single
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# Default value: 15
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Magic Cost = 15
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[Magic Doombolt]
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# Setting type: Single
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# Default value: 2.5
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Damage = 2.5
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# Setting type: Single
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# Default value: 30
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Magic Cost = 30
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic EclipseGate]
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## the damage that will be done by this spell regardless of MP%
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# Setting type: Single
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# Default value: 3
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Base Damage = 3
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## this is the total amount of damage added if MP = 0
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# Setting type: Single
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# Default value: 12
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Scaled Damage = 12
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# Setting type: Single
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# Default value: 10
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Magic Cost = 10
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic Fireball]
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## It is worth noting, that since this applies burn, the real damage number is about double this value
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# Setting type: Single
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# Default value: 1.5
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Damage = 1.5
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# Setting type: Single
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# Default value: 3
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Magic Cost = 3
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic Fortify]
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# Setting type: Single
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# Default value: 30
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Buff Duration = 30
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## 'Infinity' causes the spell to spend all remaining mana
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# Setting type: Single
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# Default value: Infinity
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Magic Cost = Infinity
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[Magic Gust]
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# Setting type: Single
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# Default value: 0.5
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Magic Cost = 0.5
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# Setting type: Single
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# Default value: 0
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Proc Coefficient = 0
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[Magic Haste]
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# Setting type: Single
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# Default value: 15
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Buff Duration = 15
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# Setting type: Single
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# Default value: 40
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Magic Cost = 40
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[Magic MagicMissile]
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# Setting type: Single
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# Default value: 2
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Damage = 2
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## The number of shots fired when at max MP
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# Setting type: Int32
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# Default value: 6
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Maximum Shots = 6
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## This is the amount of Mana spend PER SHOT, not per cast
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# Setting type: Single
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# Default value: 2
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Magic Cost = 2
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# Setting type: Single
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# Default value: 1.5
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Proc Coefficient = 1.5
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[Magic Magnet]
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# Setting type: Single
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# Default value: 60
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Magic Cost = 60
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[Magic MendWounds]
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## This healing is percentile, '100' = 100% of target HP
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# Setting type: Single
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# Default value: 100
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Buff Duration = 100
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## 'Infinity' causes the spell to spend all remaining mana
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# Setting type: Single
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# Default value: Infinity
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Magic Cost = Infinity
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[Magic Pot]
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# Setting type: Single
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# Default value: 10
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Magic Cost = 10
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[Magic Reflect]
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## the maximum damage that Reflect can deal
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# Setting type: Single
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# Default value: 25
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Damage = 25
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## the maximum number of hits before the barier explodes, dealing the maximum damage
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# Setting type: Int32
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# Default value: 20
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MaxStacks = 20
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# Setting type: Single
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# Default value: 30
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Magic Cost = 30
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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[Magic Ultima]
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# Setting type: Single
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# Default value: 30
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Damage = 30
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## 'Infinity' causes the spell to spend all remaining mana
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# Setting type: Single
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# Default value: Infinity
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Magic Cost = Infinity
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# Setting type: Single
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# Default value: 0.25
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Proc Coefficient = 0.25
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[Magic ViciousMockery]
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# Setting type: Single
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# Default value: 2
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Damage = 2
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# Setting type: Single
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# Default value: 15
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Duration = 15
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# Setting type: Single
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# Default value: 4
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Magic Cost = 4
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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