r2mods/r2_profiles/foh/config/com.TheBestAssociatedLargel...

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2024-10-04 07:27:59 +00:00
## Settings file was created by plugin Gamers of the Cracked Emoji v1.2.5
## Plugin GUID: com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE
[_Presets:]
## Disable all items under the NonLunarLunar (non-lunar items with downsides) category.
# Setting type: Boolean
# Default value: false
NonLunarLunar = false
## Disable all items under the Masochist (self-damage or self-killing) category.
# Setting type: Boolean
# Default value: false
Masochist = false
## Disable all items under the Unstable (lagging and crashing) category.
# Setting type: Boolean
# Default value: false
Unstable = false
## Disable all items under the Bullshit (really stupid) category.
# Setting type: Boolean
# Default value: false
Bullshit = false
[Artifact: Artifact of Blindness]
## Should this artifact appear for selection?
# Setting type: Boolean
# Default value: true
Enable Artifact? = true
[Artifact: Artifact Of Crowdfunding]
## Should this artifact appear for selection?
# Setting type: Boolean
# Default value: true
Enable Artifact? = true
[Artifact: Artifact Of Loader]
## Should this artifact appear for selection?
# Setting type: Boolean
# Default value: true
Enable Artifact? = true
[Artifact: Artifact Of Sole]
## Should this artifact appear for selection?
# Setting type: Boolean
# Default value: true
Enable Artifact? = true
[Artifact: Artifact of Woolie]
## Should this artifact appear for selection?
# Setting type: Boolean
# Default value: true
Enable Artifact? = true
[Enemy: Cracked Pest]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Cracked Vermin]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Crowdfunder Woolie]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Gummy Beetle Queen]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Ion Surger]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Living Suppressive Fire]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Providence]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: The]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Voidlingling]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Voidlinglingling]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Enemy: Voidlinglinglingling]
## Should this enemy appear in runs?
# Setting type: Boolean
# Default value: true
Enable Enemy? = true
[Equipment: Blood Gamble]
## Should this equipment appear in runs?
# Setting type: Boolean
# Default value: true
Enable Equipment? = true
[Equipment: Secret Compartment]
## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either.
# Setting type: Boolean
# Default value: true
Enable Elite Equipment? = true
[Equipment: The Aegisfunder]
## Should this equipment appear in runs?
# Setting type: Boolean
# Default value: true
Enable Equipment? = true
[Equipment: The Crowdfunder 2]
## Should this equipment appear in runs?
# Setting type: Boolean
# Default value: true
Enable Equipment? = true
[Equipment: Void Donut]
## Should this equipment appear in runs?
# Setting type: Boolean
# Default value: true
Enable Equipment? = true
[Item: #gd1-nullified]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: #ror2-discussion]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Aegis Display Case]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Aegiscentrism]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Aegmergency Aegis]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Amalgam Spoon]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Amber Rabbit]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Analytical Aegis]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Ancient Axe]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Animal Head]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Backup Hammer]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Balls]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Bang Snap]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Barrier Insurance]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Barrier Stone]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Barrierworks]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Big Shoe]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Bison Skull]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Bottled Command]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Bottled Enigma]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Bottled Metamorphosis]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Boxing Gloves]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Chaos Rounds]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Christmas Gift]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Clasping Claws]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Conformity]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Corrupted Shard]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Corrupts all Shatterspleens]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Crown Prince]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Dark Flux Pauldron]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Decorative Drill]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Delicater Watch]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Dope Dope]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Empathy C4]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Entropic Emblem]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Explorers Torch]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Expression of the Immolated]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Faulty Spacetime Clock]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Formless Sand]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Fortified Flask]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Free WiFi]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Gabes Shank]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Galsone]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Gamepad]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Geneva Suggestion]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Grandfather Clock]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Gummy Vitamins]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Healing Scrap]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Hearty Breakfast]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Hello World]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: HIFUs Racecar]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Huntress Harpoon]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Kirn: The Item]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Luckiest Mask]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Lunch]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Memories of Misery]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Missile Guidance System]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Moldy Steak]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Monsters Visage]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Never-Ending Agony]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Pale Ale]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Pier Reviewed Source]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Pluripotent Bison Steak]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Pogo Stick]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Recursion]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Right Ring Finger of Providence]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Sigma Grindset]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Skull Key]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Spafnars Fries]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Spikestrip Chan NFT]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Tub Of Bart]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Tub Of Lard]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Tuesday Magazine]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Turbulent Defibrillator]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Ultra Instinct Aegis]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Viscous Blast]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Voidflux Pauldron]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: WhiteFragment]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Wind Flux Pauldron]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Wool Blanket]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Yhjtumgrhtfyddc]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Zany Soup]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Item: Zoom Lenses]
## Should this item appear in runs?
# Setting type: Boolean
# Default value: true
Enable Item? = true
## Should the AI not be able to obtain this item?
# Setting type: Boolean
# Default value: false
Blacklist Item from AI Use? = false
[Unlock: Captain: Streetcleaning]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Commando: The Delirious]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Cracked Commando: Consistency]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Engineer: Entangler]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Huntress: Mincemeat]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Railgunner: Balance]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: REX: Freshly Grown]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Void Fiend: Insurrection]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true
[Unlock: Void Fiend: only you]
## Should this achievement be enabled? A value of false makes it always unlocked.
# Setting type: Boolean
# Default value: true
Enable? = true