359 lines
11 KiB
INI
359 lines
11 KiB
INI
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## Settings file was created by plugin WolfoQualityOfLife v2.0.5
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## Plugin GUID: com.Wolfo.WolfoQualityOfLife
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[1 - Config]
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## Enable or Disable new Ping Icons in general
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# Setting type: Boolean
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# Default value: true
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Enable/Disable Ping Icons = true
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## Add new or updated Body Icons for things such as Engi Walker Turrets, Empathy Cores or blue outline around Beetle Guard Ally
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# Setting type: Boolean
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# Default value: true
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More unique Body Icons = true
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[2a - Buff Icons]
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## Adds 4 stacks depleting one every half second as a timer.
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## Helps Artificer gameplay
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# Setting type: Boolean
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# Default value: true
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Add buff Icon to being Frozen = true
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## One stack of visual Feather Buff for each bonus mid air jump you can make due to Hopoo Feathers
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## Currently will start displaying the buff after you hit the ground for the next time instead of right after you pick up the item.
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# Setting type: Boolean
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# Default value: true
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Add buff Icon for Hopoo Feathers = true
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## Same icon as Medkit Delay but to show you how long until shields regenerate.
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# Setting type: Boolean
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# Default value: true
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Add buff Icon for Shield Regen Delay = true
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## Ready and Cooldown icons just like the bands.
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# Setting type: Boolean
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# Default value: true
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Add buff Icon to Headstomper usage = true
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## Stacks equals active kills
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# Setting type: Boolean
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# Default value: true
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Add buff Icon to Frost Relic effect = true
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# Setting type: Boolean
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# Default value: true
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Add buff Icon to Strides of Heresy usage = true
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## Might be easy to forget that you have this item and a buff indicator could remind you
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# Setting type: Boolean
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# Default value: true
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Add buff Icon to Rose Buckler usage = true
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## Options:
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## Disabled
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## BugupIcon
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## MovespeedIcon
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## (It used to have a buff with extra speed but it got removed)
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# Setting type: String
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# Default value: BugupIcon
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Add buff icon to Milky Chrysalis usage = BugupIcon
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## Use BetterUI Buff Timers
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# Setting type: Boolean
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# Default value: true
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Add buff Icon to Helfire Tincture usage = true
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## Use BetterUI Buff Timers
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# Setting type: Boolean
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# Default value: true
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Add buff Icon for being in Volcanic Egg = true
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## Only DoT to not have a debuff icon
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# Setting type: Boolean
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# Default value: true
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Debuff Icon for Helfire Tincutre DoT = true
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# Setting type: Boolean
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# Default value: true
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Change Colors of buffs that use the same color/symbol = true
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[2c - Faster Interactables]
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# Setting type: Boolean
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# Default value: true
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Faster Printers = true
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# Setting type: Boolean
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# Default value: true
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Faster Scrappers = true
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# Setting type: Boolean
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# Default value: true
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Time between Shrine uses = true
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[2d - Logbook]
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## Should the Volatile Battery, Twisted Scav, Newt, Malachite Urchin have a log Entry
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## Twisted Scav and Newt Log is unlocked by their respective areas logbook, Malachite Urchin Log is unlocked by looping for the first time.
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# Setting type: Boolean
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# Default value: true
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More log entries (Main) = true
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## Should the Elite Aspects have a log Entry.
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## If you're making the Aspects Boss Equipment via Color Changer; Boss Equipment won't normally have a yellow background, download BossEquipmentFix to fix that.
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## If you're using ZetAspects disable this or that mods config else it'll result in duplicate entries for all aspects.
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# Setting type: Boolean
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# Default value: true
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More log entries (Aspects) = true
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## Shows your equipment after all the items
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# Setting type: Boolean
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# Default value: true
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Show Equipment alongside Items in end of run report = true
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## When you beat Twisted Scavs the Icons will be White instead of blue/purple like when oblitarating and will say At Peace... in reference to the Moment Whole logbook
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## This will be updated in accordance to the lore
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# Setting type: Boolean
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# Default value: true
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Limbo Ending log tweaks = true
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[2e - Old Printer]
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## Change the model of (White) Printers to the bigger bulkier one used before 1.0
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# Setting type: Boolean
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# Default value: false
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(White) Printer Old Model = false
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## Change the model of (Green) Printers to the bigger bulkier one used before 1.0
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# Setting type: Boolean
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# Default value: true
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(Green) Printer Old Model = true
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## Change the model of (Red) Printers to the bigger bulkier one used before 1.0
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# Setting type: Boolean
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# Default value: true
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(Red) Printer Old Model = true
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## Change the model of (Yellow) Printers to the bigger bulkier one used before 1.0
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# Setting type: Boolean
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# Default value: false
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(Yellow) Printer Old Model = false
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[2x - Extra Info]
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## Death Messages telling you who died to what or in what way.
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# Setting type: Boolean
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# Default value: true
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Enable Detailed Death Messages = true
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## When you Scrap, Print, Cleanse, Reforge, Buy an Equipment Drone, etc. send a message telling everyone what item you lost.
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# Setting type: Boolean
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# Default value: true
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Enable Item Loss Messages = true
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## Equipment Drone
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## (Equipment Name)
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# Setting type: Boolean
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# Default value: true
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Equipment Name under Equipment Drone name = true
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## Helps you count and looks funny for very high amounts
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# Setting type: Boolean
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# Default value: true
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Show a Mountain Shrine symbol for every Mountain Shrine you activated = true
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## Friendly reminder to open your Lockboxes and get your free items from Shipping Form.
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# Setting type: Boolean
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# Default value: true
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Objective Reminders for Lockboxes and Delivery = true
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## Messages only viewable by the person that has those items. Helpful for when the item notifcations lag behind or you just miss it.
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# Setting type: Boolean
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# Default value: true
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Transformation Messages for Benthic Bloom and Egocentrism = true
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## Global Messages. Tells you how many Watches or Elixir got used up. For when the item notifications lag behind or just another way to tell.
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# Setting type: Boolean
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# Default value: true
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Messages when a Elixir or Watch gets used = true
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## Just looks nice but can be disabled if you think it's cluttery.
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# Setting type: Boolean
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# Default value: true
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Objectives for Portals = true
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[2y - Visual Details]
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## Red Sword Oni Merc, Green Vine Smoothie Rex, Proper Color Power Mode Janitor MulT, Proper Glowing EOD Engi
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# Setting type: Boolean
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# Default value: true
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Fix up some small things for vanilla skins = true
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## To fit better with his Red skin
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# Setting type: Boolean
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# Default value: true
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Oni Merc Red Sword and Red Attack Visuals = true
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## Separate Skin for people who might like both or might play with people that like one but not the other.
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# Setting type: Boolean
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# Default value: true
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Oni Merc Blue Sword Skin = true
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## Attacks that apply blight are colored Purple/Orange instead of Green/Yellow.
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# Setting type: Boolean
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# Default value: true
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Blight Acrid attacks different color = true
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## A skin to use instead when using Blight and the Default Skin as the Green would not match
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# Setting type: Boolean
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# Default value: true
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Blight Default Acrid Skin = true
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## They shoot balls that look similiar to their elite coloration.
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# Setting type: Boolean
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# Default value: true
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Elite Brass Contraption colored Balls = true
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[2z - Misc Tweaks]
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## Should this mod replace the Sprint crosshair with a different one that works with charging abilities.
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# Setting type: Boolean
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# Default value: true
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Sprinting Crosshair Changes = true
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## Just like how Dio leaves a Consumed Dio
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# Setting type: Boolean
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# Default value: true
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Consumed Rusted Keys = true
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## Change the name of the 3 Lunar Chimera
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## Possible Options
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## Short : Lunar Wisp, Lunar Golem, Lunar Exploder
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## Long : Lunar Chimera (Wisp), Lunar Chimera (Golem), Lunar Chimera (Exploder)
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## Vanilla : Lunar Chimera, Lunar Chimera, Lunar Chimera
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# Setting type: String
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# Default value: Long
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Lunar Chimera name changes = Long
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# Setting type: Boolean
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# Default value: false
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Always display Locked Artificer = false
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[3a - Color Changer - Module]
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## If this is turned off no colors will be changed
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## Change the outline/chat color for Lunar/Elite/Boss Equipment and Lunar Coin
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## Must Include Hashtag (They can't be shown in the config description)#
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## Some default vanilla color values
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## Equipment Orange: #FF8000
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## Lunar Blue: #307FFF
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## Boss Yellow: #FFEB04
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## Lunar Coin Cost Pink: #C6ADFA
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# Setting type: Boolean
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# Default value: true
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Enable Module = true
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## Change the description color and make them glow yellow in the overworld
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## Ideal if you're making them Yellow/Yellow-Orange
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# Setting type: Boolean
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# Default value: true
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Yellow Elite Equip = true
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## Should the changes that are enabled above also apply to Shared Design
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## It normally has a blue outline
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# Setting type: Boolean
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# Default value: false
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Yellow Elite Equip for (Perfected Elite Equip) (Both) = false
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## If true Lunar Coins use their pinkish color instead or their vanilla blue color.
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# Setting type: Boolean
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# Default value: true
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Lunar Coin Outline = true
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## Should Artifact Pickups in the Artifact World have a purple (Artifact Color) outline.
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# Setting type: Boolean
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# Default value: false
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Artifact Outline = false
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[4a - Item Tweaks]
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## Lysate Cell will combined up to 3 casts of Ballista if you have the stock available.
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# Setting type: Boolean
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# Default value: true
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Lysate Cell Huntress = true
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[7a - Misc Tweaks]
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## It does not guarantee it will be a good item in any way. Simply makes it more consistent at getting rid of Red Scrap if you have any.
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# Setting type: Boolean
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# Default value: true
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Guaranteed RedToWhite Cauldron on Commencement = true
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[7b - Gameplay - Vanilla Game Modes]
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## Play Prismatic Trials despite having a modded version, seed is randomly generated each time and your victory should not be recorded anywhere. Also should allow for Mulitiplayer
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# Setting type: Boolean
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# Default value: true
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Prismatic Trials Offline = true
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## How many stages until the Trial ends.
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# Setting type: Int32
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# Default value: 2
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Prismatic Trials - Stage Limit = 2
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## At which stage onwards should Elite Bosses be forced. Normally an Elite Boss is forced stage 2 and onwards. They have 10% more damage and 50% more health as they aren't real elites.
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## Any boss encounter is forced to be elite even if they can't normally be one.
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# Setting type: Int32
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# Default value: 2
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Prismatic Trials - Elite Bosses = 2
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## Normally the forced Elite Bosses can only be Overloading or Blazing.
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## Enabled: To allow them to spawn as any Tier 1 Elite
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## Lunar: To allow them to spawn as any Tier 1 Elite and Perfected
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## Disabled: To not change anything
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# Setting type: String
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# Default value: Enabled
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Prismatic Trials - Extra Elite types for bosses = Enabled
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## How many Crystals need to be killed to progress.
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# Setting type: UInt32
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# Default value: 3
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Prismatic Trials - Crystals Needed = 3
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## How many Crystals will spawn in total.
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# Setting type: UInt32
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# Default value: 5
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Prismatic Trials - Crystals Total = 5
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## Instead of being random Artifacts, allow yourself to choose which Artifacts you wanna use. Seed gets randomized every time instead of only when entering main menu.
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# Setting type: Boolean
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# Default value: false
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Prismatic Trials - Customizability = false
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## Allows you to choose the 8 Eclipse difficulties in normal lobbies. Doesn't break the Eclipse gamemode but it becomes redundant.
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# Setting type: Boolean
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# Default value: false
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Eclipse Difficulty always available = false
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[7c - Bazaar Tweaks]
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## Future proofing for when they add more stage without really making the bazaar more powerful.
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# Setting type: Boolean
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# Default value: true
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Third Lunar Seer = true
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## Lunar Seer to Commencement after Skymeadow/1st stage of loop
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# Setting type: Boolean
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# Default value: false
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Commencement Lunar Seer = false
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[9 - Testing]
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## Just adds basically all mobs to the Logbook
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# Setting type: Boolean
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# Default value: false
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Sort of Model Viewer = false
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