r2mods/ilspy_dump/ror2_csproj/EntityStates.AncientWispMon.../ChargeBomb.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.AncientWispMonster;
public class ChargeBomb : BaseState
{
public static float baseDuration = 3f;
public static GameObject effectPrefab;
public static GameObject delayPrefab;
public static float radius = 10f;
public static float damageCoefficient = 1f;
private float duration;
private GameObject chargeEffectLeft;
private GameObject chargeEffectRight;
private Vector3 startLine = Vector3.zero;
private Vector3 endLine = Vector3.zero;
private bool hasFired;
private EffectManagerHelper _emh_chargeEffectLeft;
private EffectManagerHelper _emh_chargeEffectRight;
private static int chargeBombAnimStateHash = Animator.StringToHash("ChargeBomb");
private static int chargeBombParamHas = Animator.StringToHash("ChargeBomb.playbackRate");
public override void Reset()
{
base.Reset();
duration = 0f;
chargeEffectLeft = null;
chargeEffectRight = null;
startLine = Vector3.zero;
endLine = Vector3.zero;
hasFired = false;
_emh_chargeEffectLeft = null;
_emh_chargeEffectRight = null;
}
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation("Gesture", chargeBombAnimStateHash, chargeBombParamHas, duration);
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component && (bool)effectPrefab)
{
Transform transform = component.FindChild("MuzzleLeft");
Transform transform2 = component.FindChild("MuzzleRight");
if ((bool)transform)
{
if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
{
chargeEffectLeft = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeEffectLeft = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation);
chargeEffectLeft = _emh_chargeEffectLeft.gameObject;
}
chargeEffectLeft.transform.parent = transform;
}
if ((bool)transform2)
{
if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
{
chargeEffectRight = Object.Instantiate(effectPrefab, transform2.position, transform2.rotation);
}
else
{
_emh_chargeEffectRight = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform2.position, transform2.rotation);
chargeEffectRight = _emh_chargeEffectRight.gameObject;
}
chargeEffectRight.transform.parent = transform2;
}
}
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(duration);
}
if (Physics.Raycast(GetAimRay(), out var hitInfo, (int)LayerIndex.world.mask))
{
startLine = hitInfo.point;
}
}
public override void OnExit()
{
base.OnExit();
if (_emh_chargeEffectLeft != null && _emh_chargeEffectLeft.OwningPool != null)
{
_emh_chargeEffectLeft.OwningPool.ReturnObject(_emh_chargeEffectLeft);
}
else
{
EntityState.Destroy(chargeEffectLeft);
}
chargeEffectLeft = null;
_emh_chargeEffectLeft = null;
if (_emh_chargeEffectRight != null && _emh_chargeEffectRight.OwningPool != null)
{
_emh_chargeEffectRight.OwningPool.ReturnObject(_emh_chargeEffectRight);
}
else
{
EntityState.Destroy(chargeEffectRight);
}
chargeEffectRight = null;
_emh_chargeEffectRight = null;
}
public override void Update()
{
base.Update();
}
public override void FixedUpdate()
{
base.FixedUpdate();
float num = 0f;
if (base.fixedAge >= num && !hasFired)
{
hasFired = true;
Ray aimRay = GetAimRay();
if (Physics.Raycast(aimRay, out var hitInfo, (int)LayerIndex.world.mask))
{
endLine = hitInfo.point;
}
Vector3 normalized = (endLine - startLine).normalized;
normalized.y = 0f;
normalized.Normalize();
for (int i = 0; i < 1; i++)
{
Vector3 vector = endLine;
Ray ray = default(Ray);
ray.origin = aimRay.origin;
ray.direction = vector - aimRay.origin;
Debug.DrawLine(ray.origin, vector, Color.red, 5f);
if (Physics.Raycast(ray, out hitInfo, 500f, LayerIndex.world.mask))
{
Vector3 point = hitInfo.point;
Quaternion rotation = Util.QuaternionSafeLookRotation(hitInfo.normal);
GameObject obj = Object.Instantiate(delayPrefab, point, rotation);
DelayBlast component = obj.GetComponent<DelayBlast>();
component.position = point;
component.baseDamage = base.characterBody.damage * damageCoefficient;
component.baseForce = 2000f;
component.bonusForce = Vector3.up * 1000f;
component.radius = radius;
component.attacker = base.gameObject;
component.inflictor = null;
component.crit = Util.CheckRoll(critStat, base.characterBody.master);
component.maxTimer = duration;
obj.GetComponent<TeamFilter>().teamIndex = TeamComponent.GetObjectTeam(component.attacker);
obj.transform.localScale = new Vector3(radius, radius, 1f);
ScaleParticleSystemDuration component2 = obj.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = duration;
}
}
}
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextState(new FireBomb());
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}