63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
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using RoR2;
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using RoR2.Navigation;
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using UnityEngine;
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namespace EntityStates.AncientWispMonster;
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public class ChargeRain : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject effectPrefab;
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public static GameObject delayPrefab;
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private float duration;
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private static int chargeRainStateHash = Animator.StringToHash("ChargeRain");
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private static int chargeRainplaybackRateParamHash = Animator.StringToHash("ChargeRain.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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if ((bool)base.rigidbodyMotor)
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{
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base.rigidbodyMotor.moveVector = Vector3.zero;
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}
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PlayAnimation("Body", chargeRainStateHash, chargeRainplaybackRateParamHash, duration);
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if (Physics.Raycast(base.transform.position, Vector3.down, out var hitInfo, 999f, LayerIndex.world.mask))
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{
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NodeGraph groundNodes = SceneInfo.instance.groundNodes;
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NodeGraph.NodeIndex nodeIndex = groundNodes.FindClosestNode(hitInfo.point, HullClassification.BeetleQueen);
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groundNodes.GetNodePosition(nodeIndex, out var position);
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base.transform.position = position + Vector3.up * 2f;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void Update()
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{
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base.Update();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new ChannelRain());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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