r2mods/ilspy_dump/ror2_csproj/EntityStates.Bandit2.Weapon/Bandit2FireRifle.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
namespace EntityStates.Bandit2.Weapon;
public class Bandit2FireRifle : Bandit2FirePrimaryBase
{
protected override void ModifyBullet(BulletAttack bulletAttack)
{
base.ModifyBullet(bulletAttack);
bulletAttack.falloffModel = BulletAttack.FalloffModel.None;
}
}