31 lines
806 B
C#
31 lines
806 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Barrel;
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public class ActivateFan : EntityState
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{
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private static int IdleToActiveStateHash = Animator.StringToHash("IdleToActive");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Base", IdleToActiveStateHash);
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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component.FindChild("JumpVolume").gameObject.SetActive(value: true);
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component.FindChild("LightBack").gameObject.SetActive(value: true);
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component.FindChild("LightFront").gameObject.SetActive(value: true);
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}
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}
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if ((bool)base.sfxLocator)
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{
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Util.PlaySound(base.sfxLocator.openSound, base.gameObject);
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}
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}
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}
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