31 lines
676 B
C#
31 lines
676 B
C#
|
using EntityStates.Treebot.Weapon;
|
||
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.ClayBruiser.Weapon;
|
||
|
|
||
|
public class FireSonicBoom : EntityStates.Treebot.Weapon.FireSonicBoom
|
||
|
{
|
||
|
private static int WeaponIsReadyParamHash = Animator.StringToHash("WeaponIsReady");
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: true);
|
||
|
}
|
||
|
|
||
|
protected override void AddDebuff(CharacterBody body)
|
||
|
{
|
||
|
body.AddTimedBuff(RoR2Content.Buffs.ClayGoo, slowDuration);
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
if (!outer.destroying)
|
||
|
{
|
||
|
GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: false);
|
||
|
}
|
||
|
base.OnExit();
|
||
|
}
|
||
|
}
|