238 lines
7.1 KiB
C#
238 lines
7.1 KiB
C#
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using System.Linq;
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using RoR2;
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using RoR2.Navigation;
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using UnityEngine;
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namespace EntityStates.GrandParentBoss;
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public class PortalJump : BaseState
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{
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private BullseyeSearch enemyFinder;
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public static float duration = 3f;
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public static float retreatDuration = 2.433f;
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public static float emergeDuration = 2.933f;
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public static float portalScaleDuration = 2f;
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public static float effectsDuration = 2f;
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private bool retreatDone;
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private bool teleported;
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private bool canMoveDuringTeleport;
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private bool hasEmerged;
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private HurtBox foundBullseye;
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public static float telezoneRadius;
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public static float skillDistance = 2000f;
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private float stopwatch;
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private Vector3 destinationPressence = Vector3.zero;
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private Vector3 startPressence = Vector3.zero;
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private Transform modelTransform;
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private Animator animator;
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private CharacterModel characterModel;
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private HurtBoxGroup hurtboxGroup;
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public static GameObject jumpInEffectPrefab;
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public static GameObject jumpOutEffectPrefab;
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public static Vector3 teleportOffset;
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private GrandparentEnergyFXController FXController;
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private static int RetreatStateHash = Animator.StringToHash("Retreat");
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private static int RetreatParamHash = Animator.StringToHash("retreat.playbackRate");
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private static int EmergeStateHash = Animator.StringToHash("Emerge");
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private static int EmergeParamHash = Animator.StringToHash("emerge.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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animator = modelTransform.GetComponent<Animator>();
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characterModel = modelTransform.GetComponent<CharacterModel>();
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hurtboxGroup = modelTransform.GetComponent<HurtBoxGroup>();
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PlayAnimation("Body", RetreatStateHash, RetreatParamHash, retreatDuration);
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EffectData effectData = new EffectData
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{
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origin = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").position
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};
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EffectManager.SpawnEffect(jumpInEffectPrefab, effectData, transmit: true);
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}
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FXController = base.characterBody.GetComponent<GrandparentEnergyFXController>();
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if ((bool)FXController)
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{
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FXController.portalObject = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").GetComponentInChildren<EffectComponent>()
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.gameObject;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= retreatDuration && !retreatDone)
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{
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retreatDone = true;
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if ((bool)FXController)
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{
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ScaleObject(FXController.portalObject, scaleUp: false);
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}
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}
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if (stopwatch >= retreatDuration + portalScaleDuration && !teleported)
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{
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teleported = true;
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canMoveDuringTeleport = true;
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if ((bool)FXController)
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{
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FXController.portalObject.GetComponent<ObjectScaleCurve>().enabled = false;
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}
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DoTeleport();
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}
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if ((bool)base.characterMotor && (bool)base.characterDirection)
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{
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base.characterMotor.velocity = Vector3.zero;
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}
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if (canMoveDuringTeleport)
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{
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SetPosition(Vector3.Lerp(startPressence, destinationPressence, stopwatch / duration));
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}
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if (stopwatch >= retreatDuration + portalScaleDuration + duration && canMoveDuringTeleport)
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{
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canMoveDuringTeleport = false;
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if ((bool)FXController)
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{
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FXController.portalObject.transform.position = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").position;
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ScaleObject(FXController.portalObject, scaleUp: true);
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}
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}
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if (stopwatch >= retreatDuration + portalScaleDuration * 2f + duration && !hasEmerged)
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{
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hasEmerged = true;
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if ((bool)FXController)
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{
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FXController.portalObject.GetComponent<ObjectScaleCurve>().enabled = false;
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}
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modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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PlayAnimation("Body", EmergeStateHash, EmergeParamHash, duration);
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EffectData effectData = new EffectData
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{
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origin = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").position
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};
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EffectManager.SpawnEffect(jumpOutEffectPrefab, effectData, transmit: true);
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount--;
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}
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if ((bool)hurtboxGroup)
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{
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HurtBoxGroup hurtBoxGroup = hurtboxGroup;
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int hurtBoxesDeactivatorCounter = hurtBoxGroup.hurtBoxesDeactivatorCounter - 1;
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hurtBoxGroup.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.enabled = true;
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}
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}
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}
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if (stopwatch >= retreatDuration + portalScaleDuration * 2f + duration + emergeDuration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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private void DoTeleport()
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{
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Ray aimRay = GetAimRay();
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enemyFinder = new BullseyeSearch();
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enemyFinder.maxDistanceFilter = skillDistance;
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enemyFinder.searchOrigin = aimRay.origin;
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enemyFinder.searchDirection = aimRay.direction;
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enemyFinder.filterByLoS = false;
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enemyFinder.sortMode = BullseyeSearch.SortMode.Distance;
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enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
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if ((bool)base.teamComponent)
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{
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enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex);
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}
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enemyFinder.RefreshCandidates();
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foundBullseye = enemyFinder.GetResults().LastOrDefault();
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modelTransform = GetModelTransform();
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if ((bool)characterModel)
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{
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characterModel.invisibilityCount++;
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}
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if ((bool)hurtboxGroup)
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{
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HurtBoxGroup hurtBoxGroup = hurtboxGroup;
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int hurtBoxesDeactivatorCounter = hurtBoxGroup.hurtBoxesDeactivatorCounter + 1;
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hurtBoxGroup.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
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}
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if ((bool)base.characterMotor)
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{
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base.characterMotor.enabled = false;
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}
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Vector3 vector = base.inputBank.moveVector * skillDistance;
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destinationPressence = base.transform.position;
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startPressence = base.transform.position;
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NodeGraph groundNodes = SceneInfo.instance.groundNodes;
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Vector3 position = startPressence + vector;
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if ((bool)foundBullseye)
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{
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position = foundBullseye.transform.position;
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}
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NodeGraph.NodeIndex nodeIndex = groundNodes.FindClosestNode(position, base.characterBody.hullClassification);
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groundNodes.GetNodePosition(nodeIndex, out destinationPressence);
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destinationPressence += base.transform.position - base.characterBody.footPosition;
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}
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private void SetPosition(Vector3 newPosition)
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{
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if ((bool)base.characterMotor)
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{
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base.characterMotor.Motor.SetPositionAndRotation(newPosition, Quaternion.identity);
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}
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}
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private void ScaleObject(GameObject objectToScaleDown, bool scaleUp)
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{
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float valueEnd = (scaleUp ? 1f : 0f);
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float valueStart = (scaleUp ? 0f : 1f);
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ObjectScaleCurve component = objectToScaleDown.GetComponent<ObjectScaleCurve>();
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component.timeMax = portalScaleDuration;
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component.curveX = AnimationCurve.Linear(0f, valueStart, 1f, valueEnd);
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component.curveY = AnimationCurve.Linear(0f, valueStart, 1f, valueEnd);
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component.curveZ = AnimationCurve.Linear(0f, valueStart, 1f, valueEnd);
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component.overallCurve = AnimationCurve.EaseInOut(0f, valueStart, 1f, valueEnd);
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component.enabled = true;
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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}
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