r2mods/ilspy_dump/ror2_csproj/EntityStates.GrandParentBoss/PortalJump.cs

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2024-10-04 07:26:37 +00:00
using System.Linq;
using RoR2;
using RoR2.Navigation;
using UnityEngine;
namespace EntityStates.GrandParentBoss;
public class PortalJump : BaseState
{
private BullseyeSearch enemyFinder;
public static float duration = 3f;
public static float retreatDuration = 2.433f;
public static float emergeDuration = 2.933f;
public static float portalScaleDuration = 2f;
public static float effectsDuration = 2f;
private bool retreatDone;
private bool teleported;
private bool canMoveDuringTeleport;
private bool hasEmerged;
private HurtBox foundBullseye;
public static float telezoneRadius;
public static float skillDistance = 2000f;
private float stopwatch;
private Vector3 destinationPressence = Vector3.zero;
private Vector3 startPressence = Vector3.zero;
private Transform modelTransform;
private Animator animator;
private CharacterModel characterModel;
private HurtBoxGroup hurtboxGroup;
public static GameObject jumpInEffectPrefab;
public static GameObject jumpOutEffectPrefab;
public static Vector3 teleportOffset;
private GrandparentEnergyFXController FXController;
private static int RetreatStateHash = Animator.StringToHash("Retreat");
private static int RetreatParamHash = Animator.StringToHash("retreat.playbackRate");
private static int EmergeStateHash = Animator.StringToHash("Emerge");
private static int EmergeParamHash = Animator.StringToHash("emerge.playbackRate");
public override void OnEnter()
{
base.OnEnter();
modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
animator = modelTransform.GetComponent<Animator>();
characterModel = modelTransform.GetComponent<CharacterModel>();
hurtboxGroup = modelTransform.GetComponent<HurtBoxGroup>();
PlayAnimation("Body", RetreatStateHash, RetreatParamHash, retreatDuration);
EffectData effectData = new EffectData
{
origin = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").position
};
EffectManager.SpawnEffect(jumpInEffectPrefab, effectData, transmit: true);
}
FXController = base.characterBody.GetComponent<GrandparentEnergyFXController>();
if ((bool)FXController)
{
FXController.portalObject = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").GetComponentInChildren<EffectComponent>()
.gameObject;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch >= retreatDuration && !retreatDone)
{
retreatDone = true;
if ((bool)FXController)
{
ScaleObject(FXController.portalObject, scaleUp: false);
}
}
if (stopwatch >= retreatDuration + portalScaleDuration && !teleported)
{
teleported = true;
canMoveDuringTeleport = true;
if ((bool)FXController)
{
FXController.portalObject.GetComponent<ObjectScaleCurve>().enabled = false;
}
DoTeleport();
}
if ((bool)base.characterMotor && (bool)base.characterDirection)
{
base.characterMotor.velocity = Vector3.zero;
}
if (canMoveDuringTeleport)
{
SetPosition(Vector3.Lerp(startPressence, destinationPressence, stopwatch / duration));
}
if (stopwatch >= retreatDuration + portalScaleDuration + duration && canMoveDuringTeleport)
{
canMoveDuringTeleport = false;
if ((bool)FXController)
{
FXController.portalObject.transform.position = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").position;
ScaleObject(FXController.portalObject, scaleUp: true);
}
}
if (stopwatch >= retreatDuration + portalScaleDuration * 2f + duration && !hasEmerged)
{
hasEmerged = true;
if ((bool)FXController)
{
FXController.portalObject.GetComponent<ObjectScaleCurve>().enabled = false;
}
modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
PlayAnimation("Body", EmergeStateHash, EmergeParamHash, duration);
EffectData effectData = new EffectData
{
origin = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Portal").position
};
EffectManager.SpawnEffect(jumpOutEffectPrefab, effectData, transmit: true);
if ((bool)characterModel)
{
characterModel.invisibilityCount--;
}
if ((bool)hurtboxGroup)
{
HurtBoxGroup hurtBoxGroup = hurtboxGroup;
int hurtBoxesDeactivatorCounter = hurtBoxGroup.hurtBoxesDeactivatorCounter - 1;
hurtBoxGroup.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
}
if ((bool)base.characterMotor)
{
base.characterMotor.enabled = true;
}
}
}
if (stopwatch >= retreatDuration + portalScaleDuration * 2f + duration + emergeDuration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
private void DoTeleport()
{
Ray aimRay = GetAimRay();
enemyFinder = new BullseyeSearch();
enemyFinder.maxDistanceFilter = skillDistance;
enemyFinder.searchOrigin = aimRay.origin;
enemyFinder.searchDirection = aimRay.direction;
enemyFinder.filterByLoS = false;
enemyFinder.sortMode = BullseyeSearch.SortMode.Distance;
enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
if ((bool)base.teamComponent)
{
enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex);
}
enemyFinder.RefreshCandidates();
foundBullseye = enemyFinder.GetResults().LastOrDefault();
modelTransform = GetModelTransform();
if ((bool)characterModel)
{
characterModel.invisibilityCount++;
}
if ((bool)hurtboxGroup)
{
HurtBoxGroup hurtBoxGroup = hurtboxGroup;
int hurtBoxesDeactivatorCounter = hurtBoxGroup.hurtBoxesDeactivatorCounter + 1;
hurtBoxGroup.hurtBoxesDeactivatorCounter = hurtBoxesDeactivatorCounter;
}
if ((bool)base.characterMotor)
{
base.characterMotor.enabled = false;
}
Vector3 vector = base.inputBank.moveVector * skillDistance;
destinationPressence = base.transform.position;
startPressence = base.transform.position;
NodeGraph groundNodes = SceneInfo.instance.groundNodes;
Vector3 position = startPressence + vector;
if ((bool)foundBullseye)
{
position = foundBullseye.transform.position;
}
NodeGraph.NodeIndex nodeIndex = groundNodes.FindClosestNode(position, base.characterBody.hullClassification);
groundNodes.GetNodePosition(nodeIndex, out destinationPressence);
destinationPressence += base.transform.position - base.characterBody.footPosition;
}
private void SetPosition(Vector3 newPosition)
{
if ((bool)base.characterMotor)
{
base.characterMotor.Motor.SetPositionAndRotation(newPosition, Quaternion.identity);
}
}
private void ScaleObject(GameObject objectToScaleDown, bool scaleUp)
{
float valueEnd = (scaleUp ? 1f : 0f);
float valueStart = (scaleUp ? 0f : 1f);
ObjectScaleCurve component = objectToScaleDown.GetComponent<ObjectScaleCurve>();
component.timeMax = portalScaleDuration;
component.curveX = AnimationCurve.Linear(0f, valueStart, 1f, valueEnd);
component.curveY = AnimationCurve.Linear(0f, valueStart, 1f, valueEnd);
component.curveZ = AnimationCurve.Linear(0f, valueStart, 1f, valueEnd);
component.overallCurve = AnimationCurve.EaseInOut(0f, valueStart, 1f, valueEnd);
component.enabled = true;
}
public override void OnExit()
{
base.OnExit();
}
}