54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.MajorConstruct.Weapon;
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public class ChargeLaser : BaseState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackParameterName;
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[SerializeField]
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public string muzzleName;
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[SerializeField]
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public GameObject muzzleEffectPrefab;
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[SerializeField]
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public string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackParameterName, duration);
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if ((bool)muzzleEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(muzzleEffectPrefab, base.gameObject, muzzleName, transmit: false);
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}
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextState(new FireLaser());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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}
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