75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Merc;
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public class FocusedAssaultPrep : BaseState
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public float smallHopVelocity;
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[SerializeField]
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public string enterSoundString;
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private float duration;
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private static int AssaulterPrepStateHash = Animator.StringToHash("AssaulterPrep");
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private static int AssaulterPrepParamHash = Animator.StringToHash("AssaulterPrep.playbackRate");
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public int dashIndex { private get; set; }
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation("FullBody, Override", AssaulterPrepStateHash, AssaulterPrepParamHash, baseDuration);
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FindModelChildGameObject("PreDashEffect")?.SetActive(value: true);
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Util.PlaySound(enterSoundString, base.gameObject);
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Ray aimRay = GetAimRay();
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base.characterDirection.forward = aimRay.direction;
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base.characterDirection.moveVector = aimRay.direction;
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SmallHop(base.characterMotor, smallHopVelocity);
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if (NetworkServer.active)
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{
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base.characterBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility);
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}
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}
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public override void OnExit()
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{
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if (NetworkServer.active)
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{
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base.characterBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility);
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base.characterBody.AddTimedBuff(RoR2Content.Buffs.HiddenInvincibility, 0.2f);
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}
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FindModelChildGameObject("PreDashEffect")?.SetActive(value: false);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextState(new FocusedAssaultDash());
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}
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}
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public override void OnSerialize(NetworkWriter writer)
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{
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base.OnSerialize(writer);
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writer.Write((byte)dashIndex);
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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base.OnDeserialize(reader);
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dashIndex = reader.ReadByte();
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}
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}
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