24 lines
624 B
C#
24 lines
624 B
C#
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using UnityEngine;
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namespace EntityStates.Merc;
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public class WhirlwindAir : WhirlwindBase
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{
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private static int WhirlwindAirExitStateHash = Animator.StringToHash("WhirlwindAirExit");
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private static int WhirlwindAirStateHash = Animator.StringToHash("WhirlwindAir");
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private static int WhirlwindParamHash = Animator.StringToHash("Whirlwind.playbackRate");
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protected override void PlayAnim()
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{
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PlayCrossfade("FullBody, Override", WhirlwindAirStateHash, WhirlwindParamHash, duration, 0.1f);
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}
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public override void OnExit()
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{
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base.OnExit();
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PlayAnimation("FullBody, Override", WhirlwindAirExitStateHash);
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}
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}
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