r2mods/ilspy_dump/ror2_csproj/EntityStates.Merc/WhirlwindAir.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.Merc;
public class WhirlwindAir : WhirlwindBase
{
private static int WhirlwindAirExitStateHash = Animator.StringToHash("WhirlwindAirExit");
private static int WhirlwindAirStateHash = Animator.StringToHash("WhirlwindAir");
private static int WhirlwindParamHash = Animator.StringToHash("Whirlwind.playbackRate");
protected override void PlayAnim()
{
PlayCrossfade("FullBody, Override", WhirlwindAirStateHash, WhirlwindParamHash, duration, 0.1f);
}
public override void OnExit()
{
base.OnExit();
PlayAnimation("FullBody, Override", WhirlwindAirExitStateHash);
}
}