89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.MinorConstruct.Weapon;
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public class ChargeConstructBeam : BaseState
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{
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public string exitSoundString;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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[SerializeField]
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public string chargeEffectMuzzle;
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[SerializeField]
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public GameObject chargeEffectPrefab;
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[SerializeField]
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public float baseDuration;
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private float duration;
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private GameObject chargeInstance;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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Transform transform = FindModelChild(chargeEffectMuzzle);
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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chargeInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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chargeInstance.transform.parent = base.gameObject.transform;
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ScaleParticleSystemDuration component = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = duration;
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}
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}
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}
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public override void Update()
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{
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base.Update();
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if ((bool)chargeInstance)
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{
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Ray aimRay = GetAimRay();
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chargeInstance.transform.forward = aimRay.direction;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextState(new FireConstructBeam());
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}
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}
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public override void OnExit()
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{
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Util.PlaySound(exitSoundString, base.gameObject);
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if ((bool)chargeInstance)
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{
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EntityState.Destroy(chargeInstance);
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}
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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