25 lines
469 B
C#
25 lines
469 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.MinorConstruct;
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public class NoCastSpawn : BaseState
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{
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName);
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Util.PlaySound(enterSoundString, base.gameObject);
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outer.SetNextStateToMain();
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}
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}
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