22 lines
492 B
C#
22 lines
492 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.MoonElevator;
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public class Inactive : MoonElevatorBaseState
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{
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private static int InactiveStateHash = Animator.StringToHash("Inactive");
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public override Interactability interactability => Interactability.ConditionsNotMet;
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public override bool goToNextStateAutomatically => false;
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public override bool showBaseEffects => false;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Base", InactiveStateHash);
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}
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}
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