r2mods/ilspy_dump/ror2_csproj/EntityStates.Railgunner.Scope/BaseScopeState.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.HudOverlay;
using RoR2.UI;
using UnityEngine;
namespace EntityStates.Railgunner.Scope;
public class BaseScopeState : BaseSkillState
{
[SerializeField]
public GameObject crosshairOverridePrefab;
[SerializeField]
public GameObject scopeOverlayPrefab;
[SerializeField]
public CharacterCameraParams cameraParams;
[SerializeField]
public float cameraOverridePriority;
public static string mecanimBoolName;
private OverlayController overlayController;
private CrosshairUtils.OverrideRequest crosshairOverrideRequest;
private CameraTargetParams.CameraParamsOverrideHandle cameraParamsOverrideHandle;
public static bool inScope;
public override void OnEnter()
{
base.OnEnter();
overlayController = HudOverlayManager.AddOverlay(base.gameObject, new OverlayCreationParams
{
prefab = scopeOverlayPrefab,
childLocatorEntry = "ScopeContainer"
});
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
modelAnimator.SetBool(mecanimBoolName, value: true);
}
if ((bool)crosshairOverridePrefab)
{
crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill);
}
inScope = true;
}
public override void OnExit()
{
inScope = false;
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
modelAnimator.SetBool(mecanimBoolName, value: false);
}
RemoveOverlay(0f);
crosshairOverrideRequest?.Dispose();
base.OnExit();
}
protected void SetScopeAlpha(float alpha)
{
if (overlayController != null)
{
overlayController.alpha = alpha;
}
}
protected void RemoveOverlay(float transitionDuration)
{
if (overlayController != null)
{
HudOverlayManager.RemoveOverlay(overlayController);
overlayController = null;
}
}
protected void StartScopeParamsOverride(float transitionDuration)
{
if (!cameraParamsOverrideHandle.isValid)
{
cameraParamsOverrideHandle = base.cameraTargetParams.AddParamsOverride(new CameraTargetParams.CameraParamsOverrideRequest
{
cameraParamsData = cameraParams.data,
priority = cameraOverridePriority
}, transitionDuration);
}
}
protected void EndScopeParamsOverride(float transitionDuration)
{
if (cameraParamsOverrideHandle.isValid)
{
base.cameraTargetParams.RemoveParamsOverride(cameraParamsOverrideHandle, transitionDuration);
cameraParamsOverrideHandle = default(CameraTargetParams.CameraParamsOverrideHandle);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
protected virtual CharacterCameraParams GetCameraParams()
{
return cameraParams;
}
protected virtual float GetScopeEntryDuration()
{
return 0f;
}
}