50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
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using EntityStates.Railgunner.Reload;
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Railgunner.Weapon;
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public class ActiveReload : BaseState
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{
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private const string reloadStateMachineName = "Reload";
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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[SerializeField]
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public string enterSoundString;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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EntityStateMachine entityStateMachine = EntityStateMachine.FindByCustomName(base.gameObject, "Reload");
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if ((bool)entityStateMachine && entityStateMachine.state is Reloading reloading)
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{
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reloading.AttemptBoost();
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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