r2mods/ilspy_dump/ror2_csproj/EntityStates.Railgunner.Weapon/ActiveReload.cs

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2024-10-04 07:26:37 +00:00
using EntityStates.Railgunner.Reload;
using RoR2;
using UnityEngine;
namespace EntityStates.Railgunner.Weapon;
public class ActiveReload : BaseState
{
private const string reloadStateMachineName = "Reload";
[SerializeField]
public float baseDuration;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
[SerializeField]
public string enterSoundString;
private float duration;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration;
Util.PlaySound(enterSoundString, base.gameObject);
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
EntityStateMachine entityStateMachine = EntityStateMachine.FindByCustomName(base.gameObject, "Reload");
if ((bool)entityStateMachine && entityStateMachine.state is Reloading reloading)
{
reloading.AttemptBoost();
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration)
{
outer.SetNextStateToMain();
}
}
}