38 lines
813 B
C#
38 lines
813 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Treebot.Weapon;
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public class AimMortar : AimThrowableBase
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{
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public static string enterSoundString;
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public static string exitSoundString;
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private static int StateHash = Animator.StringToHash("");
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private static int ParamHash = Animator.StringToHash(".playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(enterSoundString, base.gameObject);
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PlayAnimation("Gesture, Additive", StateHash, ParamHash, minimumDuration);
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}
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public override void OnExit()
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{
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base.OnExit();
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outer.SetNextState(new FireMortar());
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if (!outer.destroying)
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{
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Util.PlaySound(exitSoundString, base.gameObject);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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