r2mods/ilspy_dump/ror2_csproj/EntityStates.Treebot.Weapon/AimMortar.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.Treebot.Weapon;
public class AimMortar : AimThrowableBase
{
public static string enterSoundString;
public static string exitSoundString;
private static int StateHash = Animator.StringToHash("");
private static int ParamHash = Animator.StringToHash(".playbackRate");
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound(enterSoundString, base.gameObject);
PlayAnimation("Gesture, Additive", StateHash, ParamHash, minimumDuration);
}
public override void OnExit()
{
base.OnExit();
outer.SetNextState(new FireMortar());
if (!outer.destroying)
{
Util.PlaySound(exitSoundString, base.gameObject);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}