44 lines
905 B
C#
44 lines
905 B
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidBarnacle;
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public class DeathState : GenericCharacterDeath
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{
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public static string animationLayerName;
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public static string animationStateName;
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public static string animationPlaybackRateName;
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public static float duration;
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public static GameObject deathFXPrefab;
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public override void OnEnter()
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{
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base.OnEnter();
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if (deathFXPrefab != null)
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{
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EffectManager.SimpleEffect(deathFXPrefab, base.transform.position, base.transform.rotation, transmit: true);
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}
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateName, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && NetworkServer.active)
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{
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EntityState.Destroy(base.gameObject);
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}
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}
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public override void OnExit()
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{
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DestroyModel();
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base.OnExit();
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}
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}
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