r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidBarnacle/DeathState.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.VoidBarnacle;
public class DeathState : GenericCharacterDeath
{
public static string animationLayerName;
public static string animationStateName;
public static string animationPlaybackRateName;
public static float duration;
public static GameObject deathFXPrefab;
public override void OnEnter()
{
base.OnEnter();
if (deathFXPrefab != null)
{
EffectManager.SimpleEffect(deathFXPrefab, base.transform.position, base.transform.rotation, transmit: true);
}
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateName, duration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && NetworkServer.active)
{
EntityState.Destroy(base.gameObject);
}
}
public override void OnExit()
{
DestroyModel();
base.OnExit();
}
}