62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
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using System.Collections.Generic;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab.Weapon;
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public abstract class BaseGravityBumpState : BaseState
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{
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[SerializeField]
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public float maxDistance;
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protected Vector3 airborneForce;
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protected Vector3 groundedForce;
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protected bool isLeft;
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public override void OnSerialize(NetworkWriter writer)
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{
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base.OnSerialize(writer);
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writer.Write(isLeft);
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writer.Write(groundedForce);
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writer.Write(airborneForce);
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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base.OnDeserialize(reader);
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isLeft = reader.ReadBoolean();
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groundedForce = reader.ReadVector3();
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airborneForce = reader.ReadVector3();
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}
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public override void ModifyNextState(EntityState nextState)
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{
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base.ModifyNextState(nextState);
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if (nextState is BaseGravityBumpState baseGravityBumpState)
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{
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baseGravityBumpState.groundedForce = groundedForce;
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baseGravityBumpState.airborneForce = airborneForce;
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baseGravityBumpState.isLeft = isLeft;
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}
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}
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protected IEnumerable<HurtBox> GetTargets()
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{
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BullseyeSearch bullseyeSearch = new BullseyeSearch();
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bullseyeSearch.viewer = base.characterBody;
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bullseyeSearch.teamMaskFilter = TeamMask.GetEnemyTeams(base.characterBody.teamComponent.teamIndex);
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bullseyeSearch.minDistanceFilter = 0f;
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bullseyeSearch.maxDistanceFilter = maxDistance;
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bullseyeSearch.searchOrigin = base.inputBank.aimOrigin;
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bullseyeSearch.searchDirection = base.inputBank.aimDirection;
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bullseyeSearch.maxAngleFilter = 360f;
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bullseyeSearch.filterByLoS = false;
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bullseyeSearch.filterByDistinctEntity = true;
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bullseyeSearch.RefreshCandidates();
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return bullseyeSearch.GetResults();
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}
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}
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