145 lines
3.7 KiB
C#
145 lines
3.7 KiB
C#
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using RoR2;
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using RoR2.Skills;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab.Weapon;
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public class FireGravityBump : BaseGravityBumpState
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public string muzzleName;
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[SerializeField]
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public GameObject muzzleFlashPrefab;
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[SerializeField]
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public bool disableAirControlUntilCollision;
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[SerializeField]
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public GameObject airborneEffectPrefab;
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[SerializeField]
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public GameObject groundedEffectPrefab;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public bool isSoundScaledByAttackSpeed;
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[SerializeField]
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public string leftAnimationLayerName;
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[SerializeField]
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public string leftAnimationStateName;
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[SerializeField]
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public string leftAnimationPlaybackRateParam;
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[SerializeField]
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public string rightAnimationLayerName;
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[SerializeField]
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public string rightAnimationStateName;
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[SerializeField]
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public string rightAnimationPlaybackRateParam;
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[SerializeField]
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public SkillDef skillDefToReplaceAtStocksEmpty;
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[SerializeField]
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public SkillDef nextSkillDef;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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if ((bool)nextSkillDef)
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{
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GenericSkill genericSkill = base.skillLocator.FindSkillByDef(skillDefToReplaceAtStocksEmpty);
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if ((bool)genericSkill && genericSkill.stock == 0)
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{
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genericSkill.SetBaseSkill(nextSkillDef);
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}
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}
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if (isLeft)
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{
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PlayAnimation(leftAnimationLayerName, leftAnimationStateName, leftAnimationPlaybackRateParam, duration);
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}
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else
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{
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PlayAnimation(rightAnimationLayerName, rightAnimationStateName, rightAnimationPlaybackRateParam, duration);
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}
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if ((bool)muzzleFlashPrefab)
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{
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EffectManager.SimpleMuzzleFlash(muzzleFlashPrefab, base.gameObject, muzzleName, transmit: false);
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}
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if (!NetworkServer.active)
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{
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return;
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}
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BullseyeSearch bullseyeSearch = new BullseyeSearch();
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bullseyeSearch.viewer = base.characterBody;
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bullseyeSearch.teamMaskFilter = TeamMask.GetEnemyTeams(base.characterBody.teamComponent.teamIndex);
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bullseyeSearch.minDistanceFilter = 0f;
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bullseyeSearch.maxDistanceFilter = maxDistance;
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bullseyeSearch.searchOrigin = base.inputBank.aimOrigin;
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bullseyeSearch.searchDirection = base.inputBank.aimDirection;
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bullseyeSearch.maxAngleFilter = 360f;
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bullseyeSearch.filterByLoS = false;
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bullseyeSearch.filterByDistinctEntity = true;
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bullseyeSearch.RefreshCandidates();
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foreach (HurtBox result in bullseyeSearch.GetResults())
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{
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GameObject gameObject = result.healthComponent.gameObject;
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if (!gameObject)
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{
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continue;
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}
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CharacterMotor component = gameObject.GetComponent<CharacterMotor>();
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if ((bool)component)
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{
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EffectData effectData = new EffectData
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{
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origin = gameObject.transform.position
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};
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GameObject effectPrefab;
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if (component.isGrounded)
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{
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component.ApplyForce(groundedForce, alwaysApply: true, disableAirControlUntilCollision);
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effectPrefab = groundedEffectPrefab;
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effectData.rotation = Util.QuaternionSafeLookRotation(groundedForce);
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}
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else
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{
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component.ApplyForce(airborneForce, alwaysApply: true, disableAirControlUntilCollision);
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effectPrefab = airborneEffectPrefab;
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effectData.rotation = Util.QuaternionSafeLookRotation(airborneForce);
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}
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EffectManager.SpawnEffect(effectPrefab, effectData, transmit: true);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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