155 lines
4.5 KiB
C#
155 lines
4.5 KiB
C#
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using HG;
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using RoR2;
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using RoR2.Audio;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab;
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public class VacuumAttack : BaseVacuumAttackState
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{
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public static AnimationCurve killRadiusCurve;
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public static AnimationCurve pullMagnitudeCurve;
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public static float losObstructionFactor = 0.5f;
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public static GameObject killSphereVfxPrefab;
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public static GameObject environmentVfxPrefab;
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public static LoopSoundDef loopSound;
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private CharacterLosTracker losTracker;
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private VFXHelper killSphereVfxHelper;
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private VFXHelper environmentVfxHelper;
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private SphereSearch killSearch;
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private float killRadius = 1f;
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private BodyIndex jointBodyIndex = BodyIndex.None;
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private LoopSoundManager.SoundLoopPtr loopPtr;
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public override void OnEnter()
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{
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base.OnEnter();
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losTracker = new CharacterLosTracker();
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losTracker.enabled = true;
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killSphereVfxHelper = VFXHelper.Rent();
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killSphereVfxHelper.vfxPrefabReference = killSphereVfxPrefab;
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killSphereVfxHelper.followedTransform = base.vacuumOrigin;
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killSphereVfxHelper.useFollowedTransformScale = false;
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killSphereVfxHelper.enabled = true;
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UpdateKillSphereVfx();
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environmentVfxHelper = VFXHelper.Rent();
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environmentVfxHelper.vfxPrefabReference = environmentVfxPrefab;
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environmentVfxHelper.followedTransform = base.vacuumOrigin;
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environmentVfxHelper.useFollowedTransformScale = false;
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environmentVfxHelper.enabled = true;
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loopPtr = LoopSoundManager.PlaySoundLoopLocal(base.gameObject, loopSound);
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if (NetworkServer.active)
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{
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killSearch = new SphereSearch();
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}
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jointBodyIndex = BodyCatalog.FindBodyIndex("VoidRaidCrabJointBody");
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}
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public override void OnExit()
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{
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killSphereVfxHelper = VFXHelper.Return(killSphereVfxHelper);
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environmentVfxHelper = VFXHelper.Return(environmentVfxHelper);
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losTracker.enabled = false;
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losTracker.Dispose();
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losTracker = null;
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LoopSoundManager.StopSoundLoopLocal(loopPtr);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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float time = Mathf.Clamp01(base.fixedAge / base.duration);
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killRadius = killRadiusCurve.Evaluate(time);
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UpdateKillSphereVfx();
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Vector3 position = base.vacuumOrigin.position;
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losTracker.origin = position;
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losTracker.Step();
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ReadOnlyCollection<CharacterBody> readOnlyInstancesList = CharacterBody.readOnlyInstancesList;
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float num = pullMagnitudeCurve.Evaluate(time);
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for (int i = 0; i < readOnlyInstancesList.Count; i++)
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{
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CharacterBody characterBody = readOnlyInstancesList[i];
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if ((object)characterBody == base.characterBody)
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{
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continue;
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}
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bool flag = losTracker.CheckBodyHasLos(characterBody);
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if (characterBody.hasEffectiveAuthority)
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{
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IDisplacementReceiver component = characterBody.GetComponent<IDisplacementReceiver>();
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if (component != null)
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{
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float num2 = (flag ? 1f : losObstructionFactor);
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component.AddDisplacement((position - characterBody.transform.position).normalized * (num * num2 * GetDeltaTime()));
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}
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}
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}
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if (!NetworkServer.active)
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{
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return;
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}
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List<HurtBox> list = CollectionPool<HurtBox, List<HurtBox>>.RentCollection();
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List<HealthComponent> list2 = CollectionPool<HealthComponent, List<HealthComponent>>.RentCollection();
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try
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{
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killSearch.radius = killRadius;
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killSearch.origin = position;
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killSearch.mask = LayerIndex.entityPrecise.mask;
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killSearch.RefreshCandidates();
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killSearch.OrderCandidatesByDistance();
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killSearch.FilterCandidatesByDistinctHurtBoxEntities();
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killSearch.GetHurtBoxes(list);
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for (int j = 0; j < list.Count; j++)
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{
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HurtBox hurtBox = list[j];
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if ((bool)hurtBox.healthComponent)
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{
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list2.Add(hurtBox.healthComponent);
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}
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}
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for (int k = 0; k < list2.Count; k++)
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{
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HealthComponent healthComponent = list2[k];
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if ((object)base.healthComponent != healthComponent && healthComponent.body.bodyIndex != jointBodyIndex)
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{
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healthComponent.Suicide(base.gameObject, base.gameObject, DamageType.VoidDeath);
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}
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}
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}
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finally
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{
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list2 = CollectionPool<HealthComponent, List<HealthComponent>>.ReturnCollection(list2);
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list = CollectionPool<HurtBox, List<HurtBox>>.ReturnCollection(list);
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}
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}
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private void UpdateKillSphereVfx()
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{
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if ((bool)killSphereVfxHelper.vfxInstanceTransform)
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{
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killSphereVfxHelper.vfxInstanceTransform.localScale = Vector3.one * killRadius;
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}
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}
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protected override void OnLifetimeExpiredAuthority()
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{
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outer.SetNextState(new VacuumWindDown());
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}
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}
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