29 lines
743 B
C#
29 lines
743 B
C#
|
using System;
|
||
|
using System.Collections.ObjectModel;
|
||
|
|
||
|
namespace RoR2.Items;
|
||
|
|
||
|
public class UseAmbientLevelManager
|
||
|
{
|
||
|
[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
|
||
|
private static void Init()
|
||
|
{
|
||
|
Run.onRunAmbientLevelUp += OnRunAmbientLevelUp;
|
||
|
}
|
||
|
|
||
|
private static void OnRunAmbientLevelUp(Run run)
|
||
|
{
|
||
|
ReadOnlyCollection<CharacterBody> readOnlyInstancesList = CharacterBody.readOnlyInstancesList;
|
||
|
int i = 0;
|
||
|
for (int count = readOnlyInstancesList.Count; i < count; i++)
|
||
|
{
|
||
|
CharacterBody characterBody = readOnlyInstancesList[i];
|
||
|
Inventory inventory = characterBody.inventory;
|
||
|
if ((bool)inventory && inventory.GetItemCount(RoR2Content.Items.UseAmbientLevel) > 0)
|
||
|
{
|
||
|
characterBody.MarkAllStatsDirty();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|