60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace RoR2.Skills;
|
||
|
|
||
|
public class CaptainOrbitalSkillDef : SkillDef
|
||
|
{
|
||
|
public Sprite disabledIcon;
|
||
|
|
||
|
public string disabledNameToken;
|
||
|
|
||
|
public string disabledDescriptionToken;
|
||
|
|
||
|
private bool isAvailable => !SceneCatalog.mostRecentSceneDef.blockOrbitalSkills;
|
||
|
|
||
|
public override Sprite GetCurrentIcon(GenericSkill skillSlot)
|
||
|
{
|
||
|
if (!isAvailable)
|
||
|
{
|
||
|
return disabledIcon;
|
||
|
}
|
||
|
return base.GetCurrentIcon(skillSlot);
|
||
|
}
|
||
|
|
||
|
public override string GetCurrentNameToken(GenericSkill skillSlot)
|
||
|
{
|
||
|
if (!isAvailable)
|
||
|
{
|
||
|
return disabledNameToken;
|
||
|
}
|
||
|
return base.GetCurrentNameToken(skillSlot);
|
||
|
}
|
||
|
|
||
|
public override string GetCurrentDescriptionToken(GenericSkill skillSlot)
|
||
|
{
|
||
|
if (!isAvailable)
|
||
|
{
|
||
|
return disabledDescriptionToken;
|
||
|
}
|
||
|
return base.GetCurrentDescriptionToken(skillSlot);
|
||
|
}
|
||
|
|
||
|
public override bool CanExecute(GenericSkill skillSlot)
|
||
|
{
|
||
|
if (isAvailable)
|
||
|
{
|
||
|
return base.CanExecute(skillSlot);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override bool IsReady(GenericSkill skillSlot)
|
||
|
{
|
||
|
if (isAvailable)
|
||
|
{
|
||
|
return base.IsReady(skillSlot);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|