75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
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using System;
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using UnityEngine;
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namespace RoR2.Skills;
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public class ConditionalSkillOverride : MonoBehaviour
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{
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[Serializable]
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public struct ConditionalSkillInfo
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{
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public GenericSkill skillSlot;
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public SkillDef sprintSkillDef;
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public SkillDef airborneSkillDef;
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}
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public CharacterBody characterBody;
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public ConditionalSkillInfo[] conditionalSkillInfos;
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private bool wasSprinting;
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private bool wasAirborne;
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private void Start()
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{
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}
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private void FixedUpdate()
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{
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bool flag = false;
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bool flag2 = false;
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if ((bool)characterBody)
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{
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flag = characterBody.isSprinting;
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if ((bool)characterBody.characterMotor)
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{
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flag2 = characterBody.characterMotor.isGrounded;
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}
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}
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bool flag3 = wasSprinting || wasAirborne;
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bool flag4 = flag || flag2;
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ConditionalSkillInfo[] array = conditionalSkillInfos;
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for (int i = 0; i < array.Length; i++)
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{
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ConditionalSkillInfo conditionalSkillInfo = array[i];
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if (flag3)
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{
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if (wasAirborne && !flag2)
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{
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conditionalSkillInfo.skillSlot.UnsetSkillOverride(this, conditionalSkillInfo.airborneSkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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else if (wasSprinting && !flag)
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{
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conditionalSkillInfo.skillSlot.UnsetSkillOverride(this, conditionalSkillInfo.sprintSkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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}
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if (flag4)
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{
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if (flag2 && !wasAirborne)
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{
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conditionalSkillInfo.skillSlot.SetSkillOverride(this, conditionalSkillInfo.airborneSkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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else if (flag && !wasSprinting)
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{
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conditionalSkillInfo.skillSlot.SetSkillOverride(this, conditionalSkillInfo.sprintSkillDef, GenericSkill.SkillOverridePriority.Contextual);
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}
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}
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}
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wasAirborne = flag2;
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wasSprinting = flag;
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}
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}
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