r2mods/ilspy_dump/ror2_csproj/RoR2.Skills/SkillCatalog.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using HG;
using RoR2.ContentManagement;
using RoR2.Modding;
using UnityEngine;
namespace RoR2.Skills;
public static class SkillCatalog
{
private static SkillDef[] _allSkillDefs = Array.Empty<SkillDef>();
private static string[] _allSkillNames = Array.Empty<string>();
private static SkillFamily[] _allSkillFamilies = Array.Empty<SkillFamily>();
private static string[] _allSkillFamilyNames = Array.Empty<string>();
public static ResourceAvailability skillsDefined;
public static IEnumerable<SkillDef> allSkillDefs => _allSkillDefs;
public static IEnumerable<SkillFamily> allSkillFamilies => _allSkillFamilies;
[Obsolete("Use IContentPackProvider instead.")]
public static event Action<List<SkillDef>> getAdditionalSkillDefs
{
add
{
LegacyModContentPackProvider.instance.HandleLegacyGetAdditionalEntries("RoR2.Skills.SkillCatalog.getAdditionalSkillDefs", value, LegacyModContentPackProvider.instance.registrationContentPack.skillDefs);
}
remove
{
}
}
[Obsolete("Use IContentPackProvider instead.")]
public static event Action<List<SkillFamily>> getAdditionalSkillFamilies
{
add
{
LegacyModContentPackProvider.instance.HandleLegacyGetAdditionalEntries("RoR2.Skills.SkillCatalog.getAdditionalSkillFamilies", value, LegacyModContentPackProvider.instance.registrationContentPack.skillFamilies);
}
remove
{
}
}
public static SkillDef GetSkillDef(int skillDefIndex)
{
return ArrayUtils.GetSafe(_allSkillDefs, skillDefIndex);
}
public static string GetSkillName(int skillDefIndex)
{
return ArrayUtils.GetSafe(_allSkillNames, skillDefIndex);
}
public static SkillFamily GetSkillFamily(int skillFamilyIndex)
{
return ArrayUtils.GetSafe(_allSkillFamilies, skillFamilyIndex);
}
public static string GetSkillFamilyName(int skillFamilyIndex)
{
return ArrayUtils.GetSafe(_allSkillFamilyNames, skillFamilyIndex);
}
public static int FindSkillIndexByName(string skillName)
{
for (int i = 0; i < _allSkillDefs.Length; i++)
{
if (_allSkillDefs[i].skillName == skillName)
{
return i;
}
}
return -1;
}
[SystemInitializer(new Type[] { typeof(BodyCatalog) })]
private static void Init()
{
SetSkillDefs(ContentManager.skillDefs);
SetSkillFamilies(ContentManager.skillFamilies);
skillsDefined.MakeAvailable();
}
private static void SetSkillDefs(SkillDef[] newSkillDefs)
{
SkillDef[] array = _allSkillDefs;
for (int i = 0; i < array.Length; i++)
{
array[i].skillIndex = -1;
}
ArrayUtils.CloneTo(newSkillDefs, ref _allSkillDefs);
Array.Resize(ref _allSkillNames, _allSkillDefs.Length);
for (int j = 0; j < _allSkillDefs.Length; j++)
{
_allSkillDefs[j].skillIndex = j;
_allSkillNames[j] = ((UnityEngine.Object)_allSkillDefs[j]).name;
}
}
private static void SetSkillFamilies(SkillFamily[] newSkillFamilies)
{
SkillFamily[] array = _allSkillFamilies;
for (int i = 0; i < array.Length; i++)
{
array[i].catalogIndex = -1;
}
ArrayUtils.CloneTo(newSkillFamilies, ref _allSkillFamilies);
Array.Resize(ref _allSkillFamilyNames, _allSkillDefs.Length);
for (int j = 0; j < _allSkillFamilies.Length; j++)
{
_allSkillFamilies[j].catalogIndex = j;
_allSkillFamilyNames[j] = ((UnityEngine.Object)_allSkillFamilies[j]).name;
}
}
}