r2mods/ilspy_dump/ror2_csproj/RoR2.UI/CharacterSelectController.cs

524 lines
15 KiB
C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using HG;
using Rewired;
using RoR2.EntitlementManagement;
using RoR2.Skills;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace RoR2.UI;
[RequireComponent(typeof(MPEventSystemLocator))]
public class CharacterSelectController : MonoBehaviour
{
[Serializable]
public struct SkillStrip
{
public GameObject stripRoot;
public Image skillIcon;
public TextMeshProUGUI skillName;
public TextMeshProUGUI skillDescription;
}
private struct BodyInfo
{
public readonly BodyIndex bodyIndex;
public readonly GameObject bodyPrefab;
public readonly CharacterBody bodyPrefabBodyComponent;
public readonly Color bodyColor;
public readonly SkillLocator skillLocator;
public readonly GenericSkill[] skillSlots;
public BodyInfo(BodyIndex bodyIndex)
{
this.bodyIndex = bodyIndex;
bodyPrefab = BodyCatalog.GetBodyPrefab(bodyIndex);
bodyPrefabBodyComponent = BodyCatalog.GetBodyPrefabBodyComponent(bodyIndex);
bodyColor = (bodyPrefabBodyComponent ? bodyPrefabBodyComponent.bodyColor : Color.gray);
skillLocator = (bodyPrefab ? bodyPrefab.GetComponent<SkillLocator>() : null);
skillSlots = BodyCatalog.GetBodyPrefabSkillSlots(bodyIndex);
}
}
private struct StripDisplayData
{
public bool enabled;
public Color primaryColor;
public Sprite icon;
public string titleString;
public string descriptionString;
public string keywordString;
public string actionName;
}
[Header("Survivor Panel")]
public TextMeshProUGUI survivorName;
public Image[] primaryColorImages;
public TextMeshProUGUI[] primaryColorTexts;
public GameObject activeSurvivorInfoPanel;
public GameObject inactiveSurvivorInfoPanel;
[Header("Overview Panel")]
public TextMeshProUGUI survivorDescription;
[Header("Skill Panel")]
public GameObject skillStripPrefab;
public GameObject skillStripFillerPrefab;
public RectTransform skillStripContainer;
private UIElementAllocator<RectTransform> skillStripAllocator;
private UIElementAllocator<RectTransform> skillStripFillerAllocator;
[Tooltip("The header button for the loadout tab. Will be disabled if the user has no unlocked loadout options.")]
[Header("Loadout Panel")]
public GameObject loadoutHeaderButton;
public ViewableTag loadoutViewableTag;
[Header("Ready and Misc")]
public MPButton readyButton;
public MPButton unreadyButton;
public GameObject[] multiplayerOnlyObjects;
private MPEventSystemLocator eventSystemLocator;
private CharacterSelectBarController characterSelectBarController;
private MPEventSystem eventSystem;
private LocalUser localUser;
private SurvivorDef currentSurvivorDef;
private static UnlockableDef[] loadoutAssociatedUnlockableDefs;
private bool shouldRebuild = true;
private bool shouldShowSurvivorInfoPanel;
private void Awake()
{
EntitlementManager.UpdateLocalUsersEntitlements();
eventSystemLocator = GetComponent<MPEventSystemLocator>();
skillStripAllocator = new UIElementAllocator<RectTransform>(skillStripContainer, skillStripPrefab);
skillStripFillerAllocator = new UIElementAllocator<RectTransform>(skillStripContainer, skillStripFillerPrefab);
bool active = true;
loadoutHeaderButton.SetActive(active);
characterSelectBarController = GetComponentInChildren<CharacterSelectBarController>();
}
private void OnEnable()
{
UserProfile.onLoadoutChangedGlobal += OnLoadoutChangedGlobal;
EntitlementManager.onEntitlementsUpdated += OnEntitlementsUpdated;
eventSystemLocator.onEventSystemDiscovered += OnEventSystemDiscovered;
eventSystemLocator.onEventSystemLost += OnEventSystemLost;
if ((bool)eventSystemLocator.eventSystem)
{
OnEventSystemDiscovered(eventSystemLocator.eventSystem);
}
}
private void OnDisable()
{
eventSystemLocator.onEventSystemLost -= OnEventSystemLost;
eventSystemLocator.onEventSystemDiscovered -= OnEventSystemDiscovered;
if ((bool)eventSystemLocator.eventSystem)
{
OnEventSystemLost(eventSystemLocator.eventSystem);
}
EntitlementManager.onEntitlementsUpdated -= OnEntitlementsUpdated;
UserProfile.onLoadoutChangedGlobal -= OnLoadoutChangedGlobal;
}
private void Update()
{
SurvivorDef survivorDef = null;
NetworkUser networkUser = localUser?.currentNetworkUser;
if ((bool)networkUser)
{
survivorDef = networkUser.GetSurvivorPreference();
}
if ((object)currentSurvivorDef != survivorDef)
{
bool deselectButtons = false;
if ((bool)currentSurvivorDef && (bool)survivorDef)
{
deselectButtons = currentSurvivorDef.cachedName != survivorDef.cachedName;
}
currentSurvivorDef = survivorDef;
RebuildLocal(deselectButtons);
}
if (shouldRebuild)
{
shouldRebuild = false;
RebuildLocal();
}
UpdateSurvivorInfoPanel();
if (!RoR2Application.isInSinglePlayer)
{
bool flag = IsClientReady();
readyButton.gameObject.SetActive(!flag);
unreadyButton.gameObject.SetActive(flag);
}
}
private void OnEntitlementsUpdated()
{
shouldRebuild = true;
}
private void OnEventSystemDiscovered(MPEventSystem discoveredEventSystem)
{
eventSystem = discoveredEventSystem;
localUser = (eventSystem ? eventSystem.localUser : null);
shouldRebuild = true;
}
private void OnEventSystemLost(MPEventSystem lostEventSystem)
{
eventSystem = null;
localUser = null;
shouldRebuild = true;
}
private static UnlockableDef[] GenerateLoadoutAssociatedUnlockableDefs()
{
HashSet<UnlockableDef> encounteredUnlockables = new HashSet<UnlockableDef>();
foreach (SkillFamily allSkillFamily in SkillCatalog.allSkillFamilies)
{
for (int i = 0; i < allSkillFamily.variants.Length; i++)
{
TryAddUnlockableByDef(allSkillFamily.variants[i].unlockableDef);
}
}
foreach (CharacterBody allBodyPrefabBodyBodyComponent in BodyCatalog.allBodyPrefabBodyBodyComponents)
{
SkinDef[] bodySkins = BodyCatalog.GetBodySkins(allBodyPrefabBodyBodyComponent.bodyIndex);
for (int j = 0; j < bodySkins.Length; j++)
{
TryAddUnlockableByDef(bodySkins[j].unlockableDef);
}
}
return encounteredUnlockables.ToArray();
void TryAddUnlockableByDef(UnlockableDef unlockableDef)
{
if (unlockableDef != null)
{
encounteredUnlockables.Add(unlockableDef);
}
}
}
private static bool UserHasAnyLoadoutUnlockables(LocalUser localUser)
{
if (loadoutAssociatedUnlockableDefs == null)
{
loadoutAssociatedUnlockableDefs = GenerateLoadoutAssociatedUnlockableDefs();
}
UserProfile userProfile = localUser.userProfile;
UnlockableDef[] array = loadoutAssociatedUnlockableDefs;
foreach (UnlockableDef unlockableDef in array)
{
if (userProfile.HasUnlockable(unlockableDef))
{
return true;
}
}
return false;
}
private void RebuildLocal(bool deselectButtons = false)
{
Loadout loadout = Loadout.RequestInstance();
try
{
NetworkUser networkUser = localUser?.currentNetworkUser;
SurvivorDef survivorDef = (networkUser ? networkUser.GetSurvivorPreference() : null);
if (localUser.userProfile != null)
{
localUser.userProfile.loadout.EnforceUnlockables(localUser.userProfile);
}
localUser?.userProfile.CopyLoadout(loadout);
BodyInfo bodyInfo = new BodyInfo(SurvivorCatalog.GetBodyIndexFromSurvivorIndex(survivorDef ? survivorDef.survivorIndex : SurvivorIndex.None));
string sourceText = string.Empty;
string sourceText2 = string.Empty;
if ((bool)survivorDef)
{
sourceText = Language.GetString(survivorDef.displayNameToken);
sourceText2 = Language.GetString(survivorDef.descriptionToken);
}
survivorName.SetText(sourceText);
survivorDescription.SetText(sourceText2);
Image[] array = primaryColorImages;
for (int i = 0; i < array.Length; i++)
{
array[i].color = bodyInfo.bodyColor;
}
TextMeshProUGUI[] array2 = primaryColorTexts;
for (int i = 0; i < array2.Length; i++)
{
array2[i].color = bodyInfo.bodyColor;
}
List<StripDisplayData> list = new List<StripDisplayData>();
BuildSkillStripDisplayData(loadout, in bodyInfo, list);
skillStripFillerAllocator.AllocateElements(0);
skillStripAllocator.AllocateElements(list.Count);
for (int j = 0; j < list.Count; j++)
{
RebuildStrip(skillStripAllocator.elements[j], list[j]);
}
if (deselectButtons)
{
DeselectButton();
}
skillStripFillerAllocator.AllocateElements(Mathf.Max(0, 5 - list.Count));
skillStripFillerAllocator.MoveElementsToContainerEnd();
string empty = string.Empty;
StringBuilder stringBuilder = HG.StringBuilderPool.RentStringBuilder();
stringBuilder.Append("/Loadout/Bodies/").Append(BodyCatalog.GetBodyName(bodyInfo.bodyIndex)).Append("/");
empty = stringBuilder.ToString();
HG.StringBuilderPool.ReturnStringBuilder(stringBuilder);
loadoutViewableTag.viewableName = empty;
bool active = RoR2Application.isInMultiPlayer && !RoR2Application.isInLocalMultiPlayer;
GameObject[] array3 = multiplayerOnlyObjects;
for (int i = 0; i < array3.Length; i++)
{
array3[i].SetActive(active);
}
}
finally
{
Loadout.ReturnInstance(loadout);
}
}
public void RebuildOptions()
{
characterSelectBarController?.Build();
}
public void DeselectButton()
{
if (eventSystem.currentSelectedGameObject != null)
{
eventSystem.SetSelectedGameObject(null);
}
}
private void RebuildStrip(RectTransform skillStrip, StripDisplayData stripDisplayData)
{
GameObject gameObject = skillStrip.gameObject;
Image component = skillStrip.Find("Inner/Icon").GetComponent<Image>();
HGTextMeshProUGUI component2 = skillStrip.Find("Inner/SkillDescriptionPanel/SkillName").GetComponent<HGTextMeshProUGUI>();
HGTextMeshProUGUI component3 = skillStrip.Find("Inner/SkillDescriptionPanel/SkillDescription").GetComponent<HGTextMeshProUGUI>();
HGButton component4 = skillStrip.gameObject.GetComponent<HGButton>();
if (stripDisplayData.enabled)
{
gameObject.SetActive(value: true);
component.sprite = stripDisplayData.icon;
component2.SetText(stripDisplayData.titleString);
component2.color = stripDisplayData.primaryColor;
component3.SetText(stripDisplayData.descriptionString);
component4.hoverToken = stripDisplayData.keywordString;
}
else
{
gameObject.SetActive(value: false);
}
}
private void BuildSkillStripDisplayData(Loadout loadout, in BodyInfo bodyInfo, List<StripDisplayData> dest)
{
if (!bodyInfo.bodyPrefab || !bodyInfo.bodyPrefabBodyComponent || !bodyInfo.skillLocator)
{
return;
}
BodyIndex bodyIndex = bodyInfo.bodyIndex;
SkillLocator skillLocator = bodyInfo.skillLocator;
GenericSkill[] skillSlots = bodyInfo.skillSlots;
Color bodyColor = bodyInfo.bodyColor;
if (skillLocator.passiveSkill.enabled)
{
dest.Add(new StripDisplayData
{
enabled = true,
primaryColor = bodyColor,
icon = skillLocator.passiveSkill.icon,
titleString = Language.GetString(skillLocator.passiveSkill.skillNameToken),
descriptionString = Language.GetString(skillLocator.passiveSkill.skillDescriptionToken),
keywordString = (string.IsNullOrEmpty(skillLocator.passiveSkill.keywordToken) ? "" : Language.GetString(skillLocator.passiveSkill.keywordToken)),
actionName = ""
});
}
for (int i = 0; i < skillSlots.Length; i++)
{
GenericSkill genericSkill = skillSlots[i];
if (genericSkill.hideInCharacterSelect)
{
continue;
}
uint skillVariant = loadout.bodyLoadoutManager.GetSkillVariant(bodyIndex, i);
SkillDef skillDef = genericSkill.skillFamily.variants[skillVariant].skillDef;
string actionName = "";
switch (skillLocator.FindSkillSlot(genericSkill))
{
case SkillSlot.Primary:
actionName = "PrimarySkill";
break;
case SkillSlot.Secondary:
actionName = "SecondarySkill";
break;
case SkillSlot.Utility:
actionName = "UtilitySkill";
break;
case SkillSlot.Special:
actionName = "SpecialSkill";
break;
}
string keywordString = string.Empty;
if (skillDef.keywordTokens != null)
{
StringBuilder stringBuilder = HG.StringBuilderPool.RentStringBuilder();
for (int j = 0; j < skillDef.keywordTokens.Length; j++)
{
string @string = Language.GetString(skillDef.keywordTokens[j]);
stringBuilder.Append(@string).Append("\n\n");
}
keywordString = stringBuilder.ToString();
stringBuilder = HG.StringBuilderPool.ReturnStringBuilder(stringBuilder);
}
dest.Add(new StripDisplayData
{
enabled = true,
primaryColor = bodyColor,
icon = skillDef.icon,
titleString = Language.GetString(skillDef.skillNameToken),
descriptionString = Language.GetString(skillDef.skillDescriptionToken),
keywordString = keywordString,
actionName = actionName
});
}
}
private void OnLoadoutChangedGlobal(UserProfile userProfile)
{
if (userProfile == localUser?.userProfile)
{
shouldRebuild = true;
}
}
private void UpdateSurvivorInfoPanel()
{
if ((bool)eventSystem && eventSystem.currentInputSource == MPEventSystem.InputSource.MouseAndKeyboard)
{
shouldShowSurvivorInfoPanel = true;
}
activeSurvivorInfoPanel.SetActive(shouldShowSurvivorInfoPanel);
inactiveSurvivorInfoPanel.SetActive(!shouldShowSurvivorInfoPanel);
}
public void SetSurvivorInfoPanelActive(bool active)
{
shouldShowSurvivorInfoPanel = active;
UpdateSurvivorInfoPanel();
}
private static bool InputPlayerIsAssigned(Player inputPlayer)
{
ReadOnlyCollection<NetworkUser> readOnlyInstancesList = NetworkUser.readOnlyInstancesList;
for (int i = 0; i < readOnlyInstancesList.Count; i++)
{
if (readOnlyInstancesList[i].inputPlayer == inputPlayer)
{
return true;
}
}
return false;
}
public bool IsClientReady()
{
int num = 0;
if (!PreGameController.instance)
{
return false;
}
VoteController component = PreGameController.instance.GetComponent<VoteController>();
if (!component)
{
return false;
}
int i = 0;
for (int voteCount = component.GetVoteCount(); i < voteCount; i++)
{
UserVote vote = component.GetVote(i);
if ((bool)vote.networkUserObject && vote.receivedVote)
{
NetworkUser component2 = vote.networkUserObject.GetComponent<NetworkUser>();
if ((bool)component2 && component2.isLocalPlayer)
{
num++;
}
}
}
return num == NetworkUser.readOnlyLocalPlayersList.Count;
}
public void ClientSetReady()
{
if (PauseManager.isPaused)
{
return;
}
foreach (NetworkUser readOnlyLocalPlayers in NetworkUser.readOnlyLocalPlayersList)
{
if ((bool)readOnlyLocalPlayers && eventSystemLocator.eventSystem == readOnlyLocalPlayers.localUser.eventSystem)
{
readOnlyLocalPlayers.CallCmdSubmitVote(PreGameController.instance.gameObject, 0);
}
else
{
_ = (bool)readOnlyLocalPlayers;
}
}
}
public void ClientSetUnready()
{
foreach (NetworkUser readOnlyLocalPlayers in NetworkUser.readOnlyLocalPlayersList)
{
readOnlyLocalPlayers.CallCmdSubmitVote(PreGameController.instance.gameObject, -1);
}
}
}